12-08-2016 12:16 AM
12-08-2016 05:15 PM
12-11-2016 08:01 AM
12-11-2016 07:42 PM
12-13-2016 09:13 AM
12-13-2016 09:13 AM
12-13-2016 06:46 PM
12-14-2016 03:31 PM
04-03-2018 08:41 PM
These suggestions are my first impressions. I had a chance to use the software over this last week and want to keep using it. Currently there are a few issues curtailing my full leap that I believe would help those of us who want to develop a workflow that can be used in a professional capacity.
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1) Asset repository - Local and online. Create a tree for instance. Want another? Just save that selected object that represents the tree you wish to save out as a quill-repo file into the quill-repo directory. Open a palette that allows one to choose from quill repo assets both locally and online, as needed. Choose asset desired and quill loads it into the current scene. The object should load onto the current layer and be ready to manipulate. In the local quill-repo palette, it would be nice if we could tag each asset with multiple tags and select tags from a drop down list which sorts and reveals only assets with the specific tag. This is for organization and would help tremendously with workflow. For instance, let's say I tag trees as foliage, large tree, and winter. Let's say I am creating a winter scene, I could just select the winter tag and poof, all winter objects show up. Then, select trees, and it further obfuscates all other objects thereby revealing only the trees that are winter based.
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2) Push/Pull brush needs an intensity falloff options. This could be toggled so that the current push/pull functions the same for hard surfaces. For the new feature, it would be wise to give an inner option and outer option. Inner option should be a percentage of the total sphere size and have an inner intensity slider. The outer should be the total size and shoul continue to be scaled using the current method and have an intensity option. Under most circumstances, the inner would be at full intensity and outer at zero intensity thereby giving the ability to push and pull lines without smooth results.
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3) Line smoothing brush (Must have for shaky hands, messed up lines after push pull.)
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4) Line tangent handles for easy re-manipulation of lines and strokes without the need for the push/pull brush and gives an easier way to reposition a line without all the problems currently present in the software.
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5) Transform options - Pivot: world, and local option. Last selected or group center. Mirror along axis (I see this in there but cannot activate them when in the select brush mode for some reason.) Non uniform using axis gimbal widget. -Non uniform scale in general.
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6) Mirror plane - Anything done on one side automatically happens on the opposite of the mirror plane, but mirrored. Good for anything symmetrical or anything that could be started symmetrically then add the asymmetry later.
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7) Snap to starting plane. Keeps the brush flat against the plane writing on but allows to still draw in it’s local X and Y plane.
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