Improvements for controller positional estimation in the Rift software should come, but developers could also do some work to mitigate these issues, and surely will. (Look at what they're doing in Iron Man VR on PSVR.) I get where you're coming from but a lot of these issues are being greatly exaggerated (especially your "30-40%" figure, I'm betting) and judging the merits of new hardware based on how it handles old titles that haven't even had a chance to get updated to adapt isn't really fair.
SkScotchegg said:And secondly they should patch the software to allow us to use Constellation tracking. - They first said "We could enable this later" and then I messed CEO of Oculus on Twitter and they basically said "It would be a lot of hard work to enable Constellation tracking in the software".
It really annoys me that they don't listen to us - and what kind of a response is that? Do any of us really care how much work it takes for them to patch Constellation tracking into Rift S software? It's their problem that they created.
You knew that. That's the same for whoever you buy from. I could just as easily buy it again but without bringing out add-on headphones and fixing close to head tracking...it's a no for now...then by the end of year there will be more choices that are better.