06-09-2019 12:00 PM
06-09-2019 12:31 PM
06-09-2019 01:29 PM
jayhawk said:
How 'bout just fix it, especially for those who don't have CV1 sensors, nor should anyone be required to buy sensors for a full experience.
06-24-2019 03:31 PM
06-24-2019 04:07 PM
KnightMason said:
- Lone Echo: Can't grab behind you for basic movement and hold positions.
It's a fundamental flaw of head mounted camera inside out tracking of hand controllers. The fix is to not do that and use something superior like the CV1 had (it might not be as convenient for some people, but it has far fewer problems).
jayhawk said:
How 'bout just fix it, especially for those who don't have CV1 sensors, nor should anyone be required to buy sensors for a full experience.
06-24-2019 04:48 PM
Tracking fidelity is the #1 most important feature to me in the VR experience, where I never even considered Rift-S due to the reduction in (tracking) quality. I've followed the tracking debacle quite closely, from early testers and influencers, etc. who were effectively towing the line because they harbor the "big picture" want of VR being widely adopted and successful, with Oculus' new mantra of trade-offs.
The shift to inside out to satiate the lowest common denominator has bummed and soured me to Oculus, completely.
A user in the forum thread "Rift S - Please read before you buy - Tracking problems with realistic FPS sims & Archery" tweeted both Nate Mitchell and John Carmack asking for them to enable external tracking to support Rift-S/ resolve poor tracking etc.
Carmack replied, "Integrating external camera tracking for Rift S controllers would be a *LOT* of work, and it wouldn't function as well as you expect, because the ring orientation is biased towards the headset instead of the Touch orientation. Better to hope for inside out tracking improvements."
To me, it reads like external ain't gonna happen.
06-25-2019 04:17 AM
Tracking fidelity is the #1 most important feature to me in the VR experience, where I never even considered Rift-S due to the reduction in (tracking) quality. I've followed the tracking debacle quite closely, from early testers and influencers, etc. who were effectively towing the line because they harbor the "big picture" want of VR being widely adopted and successful, with Oculus' new mantra of trade-offs.
The shift to inside out to satiate the lowest common denominator has bummed and soured me to Oculus, completely.
A user in the thread https://forums.oculusvr.com/community/discussion/75817/rift-s-please-read-before-you-buy-tracking-pr... tweeted both Nate Mitchell and John Carmack asking for them to enable external tracking to support Rift-S/ resolve poor tracking etc.
Carmack replied, "Integrating external camera tracking for Rift S controllers would be a *LOT* of work, and it wouldn't function as well as you expect, because the ring orientation is biased towards the headset instead of the Touch orientation. Better to hope for inside out tracking improvements."
To me, it reads like external ain't gonna happen.
06-25-2019 06:16 AM
06-25-2019 06:42 AM
06-25-2019 08:32 AM