i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0. "Ask not what VR can do for you – ask what you can do for VR"
just started playing Alyx and have noticed some terrible graphical jumping. The game looks incredible, but the immersion is really broken when the graphics glitch like this. Looking around seems fine most of the time, but head movement in 3d space causes the graphics to jump, as if it had lost a few frames (some tearing is present too, and some lateral movement of objects). Pretty sure it isn't a frame rate issue, but more a tracking issue or some error with the way Steam VR translates the data from the Rift maybe?
Anyone else experiencing a similiar issue with Alyx? It doesn't happen on Oculus games, nor have I noticed it with outher Steam VR games, seems something to do with the Rift and Alyx specifically. I've tried all the solutions I've found online regarding super sampling, disabling smoothing etc, but with little success.
PC is a 3900X on a 570X, 1080ti, 32gb ram, original Rift with three cameras in a 10ft x 10ft space (mounted in the corners of the room). No tracking issues normally.
Any help would be gratefully received.
-novid -console -vconsole +vr_fidelity_level_auto 0 +vr_fidelity_level 3 +vr_render_scale 1.15