Many thanks for that mate. I downloaded this ok but unfortunately I am still on version 1.34 so it was not possible to import the BigCube. I tried running a Repair but this just kept me at 1.34 so I guess Oculus has not updated their download file to 1.35 yet (even though it is now a final rollout).
Unzip this into the C:\Users\kojack\Documents\Oculus Home\_Import\_CustomHomes directory (replacing the kojack bit of course).(that path may not exist if you haven't tried making a custom home yet. Making it yourself should be fine)That will give you a 40m x 40m x 40m white cube as the home.You'll need to go into the home menu (menu button), select Places, Templates, pick "bigcube" then click the Create World button.
I could probably throw something together, need to investigate the workflow first. Ill keep you posted.
Blender 2.80 has GLTF export built in, that can export to the GLB file that oculus wants.
Pretty creative stuff here; interested to see how it turns out. Screenshots!
Mac, I not really sure what your problem is mate. Within Home I can teleport and/or rotate incrementally fast-as. Maybe you are using locomotion to move around your dollhouse? I have not tried that because I have no need for it, esp. with a BigCube environment.
If it's not as fast moving as DOOM then it's no good. If both hands are needed to move nearly at normal pace then it's no good. If both hands do the exact same then it's no good. Is yours really that good?