After updating Oculus firmware to 1.8 my Oculus Integration plugin controller inputs are not working anymore. I reinstalled the Oculus software and updated the latest Nvidia GPU driver as well. Also, I included OVRInput.Update() before all OVRInput.Get calls and it still doesn't work. Are there anything else I can try to make this work?
Same here. I was on my last tweaks before production push and now the forefinger and side buttons don't register, but X and A do with some axis tilt. I was going to start debugging code but then I caught this. Thanks, you just saved me a lot of research. I don't know what to do except wait for Oculus to respond in some fashion. I was so done too.
I am in the same position as phyzxengr the final stage of my app is to use the A button to reset some blocks, none of the buttons are working for me except trigger.
Get Help
Did this answer your question? If it didn’t, use our search to find other topics or create your own and other members of the community will help out.