I just got back on my oculus to discover one firmware update and two driver updates. I did all of these, and all was working well for some time. I unplugged and replugged my oculus because my mic wasnt working, and the entire thing went to a static screen. I fixed this, but then was greeted with the three dots loading sign, and my controllers stuck in the ground. The controllers still work, they can aim and click, but they are stuck in the ground. When I bypass the guardian, the headset says something went wrong and that it cant track anything. I've tried everything I can find. Update drivers, power managment for usbs, camera permissions, headset cord, usb switching, redownloading oculus, repairing oculus, nothing works. If there is anything that you may know to help, please share it. I'm thinking about ripping the whole thing open and trying to do something, anything.
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Yep, still having issue. Also waiting on Oculus to get back with me, been two days now but they said 3-5 and that their team hasn't "seen this before". Little hard to believe when multiple people have been running into this problem since earlier this year when the update blacklisted certain USB software.
Also been having that issue for months, went as far as to get an RMA for my headset but the problem persists, and now I have started having crashes both when using Oculus store-based games as well as Steam games. Even having crashes from Oculus home without any games running at all. Have all but given up for the moment, seems to be something related to either their software or conflicts with certain USB chipsets on particular MBs. Mine worked perfectly fine for a couple of months before the issue crept up though, and I am almost certain it's their software. Considering they just formally stopped supporting Rift S, I wonder if I made a grave mistake when I purchased one less than 6mo ago. I would really like to try reinstalling older Drivers but there is no way to do that as far as I am aware.
Nope. I also managed to get V24 of their software installed, and the problem persists. So that means it's something in the firmware more than likely, and still no fixes. I keep my eye on the forums weekly and there are SOOOOO many folks with these same issues, but no action from Oculus yet. I started another support ticket, maybe since I've had an RMA they will be able to eliminate that as a variable, and **bleep**IN' DO SOMETHING TO FIX THE PAPERWEIGHT I BOUGHT FOR $400 6mo AGO !!!!!!! Will keep the forums appraised of what I hear, but it generally takes about 2 weeks to get a response to any msg even with an active ticket.