02-13-2019 04:08 PM
02-13-2019 04:46 PM
I believe that would be computationally expensive and would require access to the z-depth buffer for each application, which varies between engines used and would be extremely difficult to work across the board.
owenwp said:
Just wanted to put in a request for an option to make pinned dash windows not use the X-Ray effect while the dash is closed, and instead have them clip against the 3D geometry normally as if they were part of the game world. That way we could do something like put a video screen out on the far wall of a virtual environment without it drawing on top of all the foreground objects. It would make it so you can have (single player) Big Screen like functionality in any game.
02-13-2019 05:12 PM
02-13-2019 05:25 PM
02-14-2019 12:38 PM