I never said that Rift "was not" the best VR option graphics-wise, so not sure why you're dropping my name in the comment.
Personally, I don't have an opinion on which VR HMD available today offers the overall best graphics. They all have their pro's and con's.
When Robo Recall was officially announced for the Quest, I wondered if the graphics would be as good as on the Rift and you said Robo Recall was not that cutting edge, so no problem!
Don't make me find the actual thread...
Personally, with the armchair Oculus Experts in this forum not withstanding, I think FB and Oculus are going to see a mass exodus of users (read: consumers' $$) with all of these less-than-stellar changes.
It has already begun. I put my CV-1 on Craigslist for a ridiculously low price and I haven't got one bite on it in 3 weeks. I live in Las Vegas. Last year, when I was looking for one for a family member, every one I called on had already been sold - and that was in a much smaller market in Oregon. I see the Rift-S units staying on CL a long time too and they are already severely discounted from just a few months ago. Same with the Quests.
I've seen a few articles on the end of the Rift-S but none of them actually provide any source. So I did a little looking and found official word: https://www.oculus.com/blog/introducing-oculus-quest-2-the-next-generation-of-all-in-one-vr-gaming/We’re going to focus on standalone VR headsets moving forward. We’ll no
longer pursue PC-only hardware, with sales of Rift S ending in 2021.
That said, the Rift Platform isn’t going anywhere. In fact, we've seen
significant growth in PC VR via Oculus Link, and the Rift Platform will
continue to grow while offering high-end PC VR experiences like Lone Echo II and Medal of Honor: Above and Beyond well into the future.The important thing there is that it's PC-only hardware that's ending, not PC-only software.If the comfort of the Quest 2 is better than Quest 1 and they can improve Link quality, then it has the potential of being a better PC headset than the Rift-S.The CV1 is still better overall.
OP: Shits on others' elitist behaviour.
Also OP: States his opinion as an undeniable fact.
Hypocrisy at its finest...
Aside from that, if we're talking about graphics only, the Rift-S never was the best. The resolution bump from CV1 was shy (it wasn't even as much as the Vive Pro, and far from HP Reverb), and the color contrast of its LCD screen was awful. If you wanted to get rid of SDE, the Reverb was the way to go ; if you wanted high color fidelity, the CV1 was the place to stay. The Rist-S screen was not stellar, and that is a fact.
I don't think the Rift-S was a bad headset per se. But its main advantage against the Rift (and the others) was its Insight tracking, not its screen.
Also, the Quest 2 screen has a much bigger resolution than the Rift-S. From what I hear, graphics compression through Link isn't that bad, so the Quest 2 with Link is better than the Rift-S (in terms of visuals).
I wonder whether those Bionik Mantis PSVR headphones will easily mount onto the Quest 2 Elite strap? That would help with the audio issue, and they look like they're made for the Quest 2.
i7 8700, 16GB, RTX 2080 TI, Rift CV1 | i5 4690K, 16GB, GTX 1660 TI, Rift CV1 | Quest | Quest 2
While I praise Valve and HP for bringing us two fantastic VR headsets and keeping PC -VR alive. Isn't it about time they also injected some cash into a few PC -VR games, if Facebook is mainly focused on Mobile VR now? Devs are going to be trying to make quick money with Mobile VR, so what happens to PC -VR now? Half Life Alyx made a lot of money for PC -VR, so why doesn't this convince some more devs to go AAA PC -VR?