I know this really sucks to hear, but here goes:Valve cares about their customers, Oculus does not.Should Oculus provide proper support for all of their products? Yes, absolutely, but the reality of the situation simply is that they do not. Repeatedly saying that they should and comparing them to companies that do will solve nothing. The only way to potentially change things is quite simple: hit them in the only way we have at our disposal as consumers; hit them in the only way that Oculus cares about us: our purchasing dollar. Don't buy from Oculus/Facebook. It won't matter much because the Quest 2 is going to sell ridiculous numbers, but it's something more productive to do than to wistfully daydream about what Oculus would/should do if they were a company that actually cared about it's customers.It all really sucks because hardware-wise, I love the Rift S. For the price it was a great headset when it came out. It's just too bad that Oculus really doesn't seem to care about it at all anymore.
What I don't understand is that if you've given up on Oculus, why are you even here? You've already made your point that their support is terrible.
Windows 7 was very much supported when people bought their CV1..
Windows XP was supported when win7 came out as well, lol!
So again, what I said was : Nobody said this was a Windows 7 issue.And with Rift-S users also being impacted, I'm guessing most impacted users are running Windows 10.Also build 20 didn't fix the issue (on GTX 970), and was only meant to fix it on AMD GPUs anyway.