11-13-2020 12:58 PM
11-23-2020 08:28 AM
OzMoose888 said:
TomCgcmfc said:
OzMoose888 said:
I have the option to select 1.0, 1.1, 1.3 and 1.5 as Render Resolution in the Oculus PC app (Quest 1).
What if I want 1.2 or 1.4?
The sweet spot for me would be 1.2 but I can't select it and changing encoding resolution in ODT doesn't work anymore.
Maybe do what I do and just select Auto (= 1.0). Then use the Oculus Tray Tool (OTT) to change this (Super Sampling) to anything you want, Globally, and using game profiles to finetune it for each app. I guess you could also use the Oculus Debug tool (ODT) but you'd have to do this every session. OTT is very useful and a lot more convenient imho. If you have not used it before have a look at its thread in this forum's General section.
Problem is render resolution setting in the app is more than just supersampling.
It changes the baseline resolution of the headset.
Take Assetto Corsa for example. If I set the Oculus app to 1.0 and set pixel density (supersampling) in game to 1.6, it still doesn't look anywhere near as sharp as 1.3 in the Oculus app and pixel density 1.0 in game.
11-29-2020 02:08 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
12-01-2020 12:30 PM
Problem is render resolution setting in the app is more than just supersampling.
It changes the baseline resolution of the headset.
Take Assetto Corsa for example. If I set the Oculus app to 1.0 and set pixel density (supersampling) in game to 1.6, it still doesn't look anywhere near as sharp as 1.3 in the Oculus app and pixel density 1.0 in game.
12-02-2020 01:49 PM