07-22-2019 04:29 PM
07-23-2019 06:31 AM
Fangzhou said:
I did not get any notification for update, is that means the 1.39 Release is the same as 1.39.0.268010 PTC?
Please no, the 1.39.0.268010 is very buggy. All of static flashes, black screen this kind of bugs remains; the controller tracking improvement of the first 1.39 PTC version was downgraded; and brings new bugs, such as USB warning, microphone noise problems and controller drifting problems.
Please tell me that Oculus will not use this buggy version as release version.
Or maybe Oculus just want to use the bugs to annoy users, for fun?
07-23-2019 06:56 AM
The static flashes have already been acknowledged by Oculus and they have stated a fix is in the works but would not make it in the 1.39 release. Hopefully it will be soon.
Fangzhou said:
I did not get any notification for update, is that means the 1.39 Release is the same as 1.39.0.268010 PTC?
Please no, the 1.39.0.268010 is very buggy. All of static flashes, black screen this kind of bugs remains; the controller tracking improvement of the first 1.39 PTC version was downgraded; and brings new bugs, such as USB warning, microphone noise problems and controller drifting problems.
Please tell me that Oculus will not use this buggy version as release version.
Or maybe Oculus just want to use the bugs to annoy users, for fun?
07-23-2019 08:46 AM
07-23-2019 08:48 AM
07-23-2019 08:53 AM
07-23-2019 02:12 PM
07-23-2019 03:27 PM
07-23-2019 08:15 PM
07-23-2019 10:43 PM
ProfessorGoodfeels said:
I am using a Rift S.
Games are literally impossible to play after this update. Any kind of haptic feedback or vibration causes the tracking to stop in any game that uses more than a tiny amount of haptic. I had reverted from PTC cause of these issues and upon updating today, I had hoped that this glaring issue would of been fixed before public release.
07-23-2019 11:04 PM
ProfessorGoodfeels said:
I am using a Rift S.
Games are literally impossible to play after this update. Any kind of haptic feedback or vibration causes the tracking to stop in any game that uses more than a tiny amount of haptic. I had reverted from PTC cause of these issues and upon updating today, I had hoped that this glaring issue would of been fixed before public release.