This is my second attempt at creating this post as my original post suddenly disappeared after editing it too much it seems.
I got my Rift S about a week ago and I love everything about it except this very irritating display latency. It appears that my head movements are delayed on the screen by a small fraction of a second, but it is just enough that my brain is telling me something is wrong and I start feeling a bit dizzy. And that is very odd because I have very strong VR legs. I can play almost any VR game without feeling motion sick. This latency also makes everything around me look like an earthquake is going on when I move my head or make small quick movements. Additionally, every single footstep that I take causes everything around me to shake violently like an earthquake. Incredibly distracting amount of shaking, and I have the HMD as tight as it can go.
Out of all of the VR headsets I've used for the past 3 years (PSVR and Rift CV1) none of them have had this issue. I still don't know if it is a problem with my Rift S, or if it is my PC. I've even tested it on my brother's gaming PC and the problem still persists.
Is anybody else having a similar issue? I hope my headset is just defective. But if this problem is widespread due to design limitations of the Rift S inside-out tracking system, then I might return Rift S and save up for a Valve Index instead.
We definitely have the same problem. My best guess is that all Rift S have this issue. For me these "jumps" in the image destroy the immersion. I have also tested my Rift S on different systems, with the same problem, so definitely an issue with the Rift S itself or the software.
This thing is garbage no matter what system you have and no matter what tweaks you try. Mine just randomly loses all linear axis head tracking, but rotation never falters. The hand grips might as well be bricks, they lose tracking constantly. The more they update the software the more these problems get worse. I have owned every Oculus product from DK1 on, but I hate to say this may be the last Oculus product I buy. I'm going to have to go back to my CV1 for now.
Im relatively new to VR. I bought my Rift S on Black Friday and Im really impressed how well the InsideOut and the Controller Tracking works. Everything is pretty fine for me. So the problem is not the Rift S in general. As mentioned it could be a software bug with specific hardware or this rift itself is bugged
Oculus support is asking me to send back my Rift S and they're going to sent me a replacement. The customer support team checked my logs and said that there is indeed significant lag between the sensor input and the headset. I'll update you all if my problem is fixed when I receive my replacement headset.