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Unbelievable! Valve fixes the Rift because Oculus won't

adam_poole_313
Level 7
Latest SteamVR driver includes this in its update notes:

Oculus:
Fix for application performance activating ASW

And... it absolutely works. The stuttering introduced in the December Oculus update has been a major and vocal problem for alot of people. After 6 months of smooth playback, I haven't been able to use my Rift S at all in either Oculus' software or in Steam without horrible stuttering. We have all known its related to ASW but Oculus has done nothing to address it. Now Steam releases this fix and I can use my Rift again for the first time in 4.5 months, but ONLY in Steam. Everything is still completely broken through Oculus' software. That blows my mind that I can only use Oculus' hardware in someone else's software. It also blows my mind that Valve/Steam stepped up and fixed a rival's headset performance for them that Oculus themselves won't even bother with.

I can now fire up a complex game like Half-Life Alyx in Steam (which stuttered horribly before this update) and now it plays perfectly. But if I simply open up Oculus Home its a stuttering mess. I sincerely hope that this is horribly embarrassing for Oculus and that it lights a fire under them to fix this issue.

In the meantime I cannot see any reason in the world why anyone would buy games through Oculus instead of Steam.
Oculus Rift S, CV1
Intel i7-8700K
ASUS ROG Maximus X Hero
16GB DDR4 x 2
4 TB SDD, 2 TB SSD, 1 TB SSD
Windows 10 Home
13 REPLIES 13

TomCgcmfc
Level 16
Seems unbelievable to me.  I’ve always used OTT to turn off asw ok.  I guess if it now finally works ok for you that’s great.  Have you tried Revive to play your Oculus store games?
9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, Corsair 750w, Quest 1 w/Link and wireless w/VD, Vive Pro.

adam_poole_313
Level 7
I've tried using OTT to turn off ASW or use the fixed FPS setting and it helps the stuttering but never eliminates it. Obviously I have no idea what is causing the problems under the hood with Oculus but playing with ASW settings is the only thing that has ever had any effect. My support tech understandably is not going to give me the details even if he knew the technicalities, but he confirmed that it is a known bug in the software.

You can use Revive to play an oculus store game in Steam using a Rift headset? I thought it was only for use with the Vive headset?
Oculus Rift S, CV1
Intel i7-8700K
ASUS ROG Maximus X Hero
16GB DDR4 x 2
4 TB SDD, 2 TB SSD, 1 TB SSD
Windows 10 Home

TomCgcmfc
Level 16
Not sure, it works with my Quest wireless with Virtual Desktop.  Worth trying anyway.
9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, Corsair 750w, Quest 1 w/Link and wireless w/VD, Vive Pro.

LuluViBritannia
Level 9



In the meantime I cannot see any reason in the world why anyone would buy games through Oculus instead of Steam.


Because running a game without SteamVR costs much less resource than running it with.
Also, don't be naive, Valve is not a White Knight who rights the wrongs of Evil corporations. If they fixed something with ASW, it was an issue from their side.
Hyped for the Quest 2!


My hopes for VR next gen:
- Full Body Tracking. Come on, Oculus!
- Eye tracking with foveated rendering. Must reduce the power needs!
- More big-scale games. I need a true VRMMORPG!
- Bigger community.

"If you don't mind, do you want me to take you there? Where dreams come true."

dburne
Level 16
Well since my Rift S is performing flawlessly and always has, I am glad Valve did not manage to break it whilst they were fixing it. Lol.
Don

EVGA Z390 Dark MB | I9 9900k| EVGA 3090 FTW3 Ultra |32 GB G Skill 3200 cl14 ram | Warthog Throttle | VKB Gunfighter Pro/MCG Pro grip | Crosswind Pedals | EVGA DG 87 Case| Rift S | Quest |

adam_poole_313
Level 7





In the meantime I cannot see any reason in the world why anyone would buy games through Oculus instead of Steam.


Also, don't be naive, Valve is not a White Knight who rights the wrongs of Evil corporations. If they fixed something with ASW, it was an issue from their side.



Really? Because Oculus has admitted that there is a known bug with their software and haven't done anything about it for almost 5 months. Valve is now bypassing whatever this bug is for the first time since Oculus introduced it.  Valve is implementing ASW on Rift through SteamVR better than Oculus can implement ASW in their own software.There are lots of other people in my situation, I hope they test this out too.

And I'm not suggesting that Valve is being benevolent I'm saying they are being responsive. People reported the problem and they did something about it. Meanwhile Oculus continues to ignore it. Last couple updates haven't even addressed Rift performance issues.

Oculus Rift S, CV1
Intel i7-8700K
ASUS ROG Maximus X Hero
16GB DDR4 x 2
4 TB SDD, 2 TB SSD, 1 TB SSD
Windows 10 Home

RuneSR2
Level 16



In the meantime I cannot see any reason in the world why anyone would buy games through Oculus instead of Steam.



I can see a few 😉

https://youtu.be/5UZ6fqlZavo

https://youtu.be/2Ak2h3PkY1I

https://youtu.be/d5a4nWtbVyY

https://youtu.be/kuCogO7W0ps

https://youtu.be/f2GCI75Velw

https://youtu.be/VVCNUZv-5TU

Might be able to find many more reasons, but I think the above is enough to illustrate my point...

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

adam_poole_313
Level 7
Ok well obviously I mean when you have the choice. Exclusives will always be exclusive.
Oculus Rift S, CV1
Intel i7-8700K
ASUS ROG Maximus X Hero
16GB DDR4 x 2
4 TB SDD, 2 TB SSD, 1 TB SSD
Windows 10 Home

YoLolo69
Level 10
Man, what I'm reading in the Internet is about SteamVR Overlay which was bugged and conflicted with ASW on Oculus. They fixed their own bug AFAIK, that's great in any case 😉

“Dreams feel real while we are in them, it's only when we wake up that we realize something was strange.” - Dom Cobb

"Be careful, if you are killed in real life you die in VR too." - TD_4242

I7 10700K,  RTX 3070, 32GB DDR4 3200Mhz, Oculus Rift CV1