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Rejected share due to head tilt distortion testers don't see

vonbetelgeuse
Level 2
So yeah as it says.

Tested the project on 7 people, tested it on other computers also (Windows and Mac), everyone was satisfied, no complaints of distortions or anything of the like.

Got two videos evidencing the project works:

https://www.youtube.com/watch?v=9WGADsHFfuQ
https://www.youtube.com/watch?v=AupBRj8MX50

And yet I get rejected due to head tilt distortions that apparently warp the entire world. Thinking that this is down to a different driver issue (I chose against using beta drivers and chose the newest non-beta) or a different headset (not SDK1) was used because I have not had even a smidge of complaint about distortions prior to this.

So my question is really: what gives? ๐Ÿ˜› Anyone else have a similar problem? I can't find anything on the forums.
3 REPLIES 3

cybereality
Level 16
What engine did you use and do you know how distortion was created?
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

vonbetelgeuse
Level 2
I sent an email and the videos and it turns out the testers played it in the wrong resolution, although I'm sure only one is selectable (strange?), turns out the build works perfectly fine and was accepted last night ๐Ÿ™‚

cybereality
Level 16
OK, great.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV