I submitted Car Car Crash to Oculus Share. It was in "submitted" status for a while and now when I check my account it just shows no submissions? Was it approved or rejected?
Im getting some positive response to the game and REALLY want to target Oculus Home on release day.. is that even a practical dream for a no budget indie?
Yes, I think it's possible for indie devs with little to no budget to get on the Store. Oculus has even said they would put up $10 million dollars to support indie development on the platform. I don't have all the details yet, so I would recommend just to keep polishing your game and awaiting further news.