picture 1, 2, 3, 4.
i have designed a way to code both evil and good; [ratio, division, modulus].
that's the math, but how it works is needed;
- [evil = (#>1) / 1 = (same # > 1)]
- [good = (# > 1) / (same # > 1) = 1]
the evil is described as the two dots stacked vertically in ratio, then the two dots stacked diagonally in division, then the two dots stacked horizontally in modulus. (or, and).
example (3 to 1, 1 to 1) = ([black, and black, and black, and white], [black and white])
while good takes (or, and), and makes it (or and or), only 1 needs be true and only one needs be true.
black and black is black is one
white and white is white is one
black is one, white is one
sin is sin, good is good.
“Know the enemy and know yourself; in a hundred battles you will never be in peril. When you are ignorant of the enemy, but know yourself, your chances of winning or losing are equal. If ignorant both of your enemy and yourself, you are certain in every battle to be in peril.” - sun tzu
if the enemy is corrupt = bad, and knows both themselves and their enemy, then they know 100 percent = 1 = good.
then the enemy recedes from 100 percent knowledge, to escape being good, and knows bad = evil = 50 percent of good,
- know themselves 100 percent but not their enemy,
- or know their enemy 100 percent but not themselves,
- or know both themselves and their enemy 50 percent or some percent less than 50 for either good or evil.
this way, the effect of doing something wears off. if you love sex, the effect wears off and you recede from sex. same for drugs the effect wears off - for example dmt users report bad trips not just good trips.
in this way what is intended 100 percent is receded from, and this is probably why people become gay, receding from 100 percent male and female to sex then recede from sex, to end up with the opposite sex.
the problem lies in not having the chemicals to want to know 100 percent and be man and wife in the light and good, baby = good from man and wife.
in this way, good having to deal with evil, like fighting, has to reach out to evil, like using a stick or tool, then combatting the evil recede back to good. this is probably how the brain thinks. going from 100 percent to evil back to good. in the process using things like reasoning and tools to do this extension from good to evil back to good.
one way to visualize this previous post is there is good, and that is for example leg room beneath a desk.
the evil is there is only room for the legs at an angle, the good is to take the board like a 2x4 wood, and put it at the far two legs of the desk to sit on top of while the back legs near you on the chair do not have a board which tilts the desk. this fixes the evil by letting the humans legs move freely upright while the person is seated at the desk.
starting with the good there is evil, the legs are cramped in the desk while sitting at the desk. to use the tool logic of reaching from good to evil back to good, you use the 2x4 wood to tilt the desk.
the analogy example is the same as the male and female using the tool to go from good to evil back to good and having this 2x4 wood represent their physical sex that makes evil good again. this props up the desk and is what gives their gender identity. its why sex for lgbtq moves to the opposite sex, because sex belongs to the male and female which gives rise to a newborn human which is good. the desk needing the 2x4 is what allows their to be sex. so with the need for the removal of the board you go into the lgbtq, which being chemical in nature means the chemicals that create this board are not in place for the lgbtq.
this is why male and female being good go into sex which belongs to bad which goes back into good to create the newborn. like waste # 2, you eat which is good, you #2 which is not good for food but is natural, then you remove the waste using a tool tissue paper which is like the 2x4 wood, which makes the bad good again. bad is necessary for good. but the tool is necessary to undo bad.
idk how this can be made mathematically but in code it goes like this;
- [good = (# > 1) / (same # > 1) = 1]
- [evil = (#>1) / 1 = (same # > 1)]
- [tool = [evil = (#>1) / (1 = (same # > 1)) = 1]]
using this logic of
you have the tool be available. not always you need a tool you have it ready.
going from good, to evil, you have the desk example i gave where;
- the desk is first too short to stretch the persons legs beneath the desk. then to fix this you prop up the desk with a board on two of the desks legs.
- then there is the good of the board removed to be evil, the male or female lose their gender identity and make the baby, the two, man and woman, are one.
- then from evil you have your tool which brings you back to good. then the sex over there is the male and female again.
so if you have a fight analogy, this desk is the opponent, you have them in the good to start with, your have to start at evil and go to good, giving them the edge of the tool to use against you.
then in the pattern you go to the good step they go to the evil step, now you have the tool to use against them.
and then this decides the use of the tool. do you go to use the tool and actually get to use it or not is decided by which stage you go to use the tool. its decided by the stage in time you face your opponent.
the tool is not always available, so i wrote a algorithm to make sure the tool is always available:
event tick, set string to print, print string
event tick, append "delta seconds" + delta seconds + seconds, set string to print, print string
the tool prints each delta second string
the programmer needs two sequential, one for set (good, evil, tool), one for get(good, evil, tool).
when get fails, the programmer needs to set again, then run the get, which appends the previous sequence get, and which append the previous sequence set.
these two, the set, and get, work for the man.
this is a description of how there is both the man and woman working together, when there is the use of the tool.
first there is the logic of calculus, which is how to catch flying balls; https://youtu.be/-J1qryj6kdg
now an analogy. there is a way to compete for person 1, they do a task and then person 2 does the same task but not the same routine, doing the same task with many steps in person 1 routine left out.
to fix this you have the task share the same routine. its why a task is understandable using drawing something like an orange. person 1 says i will draw a orange, then person 2 does too then they compare their picture of an orange and its round and orange.
then i go through the different aspects of the orange, its tilted, its upside down, its skin, its sections, its juice, its tree, its orchard, etc. then i say that is the orange.
then i say i will eat the orange then that removes many steps in the total description of the orange. this is the same principle of calculus grabbing mid air flying baseballs.
this takes the total set of the orange, and inside this set i add the semi set of only eating the orange. the same as the setting and getting is redone and a new step is added. the original set and get is the total set, the redo is the semi set.
now this set and semi set is for one of the pair in the male female set. both the male and female have their own set and semi set.
first the female has her set and semi set, the orange, but the orange is tilted from the male orange, so they are not the same orange, so the total set of the female is at a odd angle from the total male set. so the total male set grabs the baseball mid air a compensative move, this puts the total set for the male where the female semi set ends. this puts the male semi set inside the female semi set.
from the female semi set she goes to the male semi set and repeats the process. she tosses the baseball back to the male and he catches it mid air.
this way the tool is the semi set inside the semi set, which becomes inverted. the result is the orange is understood even if its at a tilt or upright. its probably why there is a left and right brain difference. this adds in a tilt from left to right which then fits into my first post logic of the tilting head.
now i will change the topic and focus on field of view and then how that relates to vr.
if you have a field of view that matched a center to a outer ring perimeter, the center of the ring has two lines from the center to the ring outer edge that makes the field of view. this fov is 60 degrees for instance.
the fov described so far is for one person not a group.
now for a group of people, add up the the groups individual fov to the original single persons field of view, to do this logically you stack the people in a line behind the original person, the angles two lines will get dragged out further and further on the outer ring the more people you stack behind the original person.
this makes the larger field of view for the person in the back of the line the same angle field of view for the person in the front of the line. but the person in the front of the line sees a much smaller fov than the person in the rear of the line.
the group fov vs the individual fov:
the herd of prey reacts to one member bolting, they all bolt. in the group one member sees danger the other members of the group include each members fov into their own so when one sees danger they all react from the cue given when to bolt.
the group bolts away from the predator which has the solitary 60 fov.
prey has the larger fov than the hunter.
the group fov keeps stacking more members of the group behind the hunter till the rear of the group touches the ring perimeter, then the angle formed can't go back any more in the circle, it can only go forward into the spot the predator uses. then the group has to be reduced by the predator logically.
there being an equivalence by the first group member and last group member both having the same angle, one spot to take, the first member or last member of the group, one of them must fall as prey to the other, this is when the group of prey has a last member go after the hunter as if the hunter were prey and the prey were the hunter. this is called crazy by some people.
therefore vr which keeps increasing the fov and fps games like call of duty warzone that have a large 120 fov might in fact be creating a mental health problem.
so much twitching that when seen in 60 fov looks wrong to the prey.
no, I'm saying that nothing solid can be learned from head tilting.