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call of duty anticheat using artificial intelligence

hoppingbunny123
Level 8

story here:

 

https://youtu.be/S5vKW9YqPbo

 

now for my ideas on how to teach this neural network.

 

in call of duty when you play multiplayer in cold war call of duty you spawn in on some degree of a circle facing north or south or east or west or some combination.

 

then the idea is you wander in a straight line referencing some direction for me its the left.

 

the idea is as you wander in a line you meet other people on their line and you use your reference direction to locate other people.

 

when you don't go in a line from your spawn point the game makes it so you lose to other people on their line or makes it so you have a hard time locating and beating other people.

 

and thats the algorithm to teach the neural network.

 

if somebody deviates from this they deviate from the way call of duty works. sometimes as you meet people your able to take advantage of seeing them vulnerable other times your seen as vulnerable its all how you spawn.

 

its when the person rearranges their line to make the other person vulnerable that its a flag they set it up to win by cheating.

 

in warzone the line deviates when you loot, and when the ring makes you move, or when you hear gunfire, or are attacked, or third party.

then the line changes, but it still acts the same, you go in a line then reference your alert direction.

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hoppingbunny123
Level 8

i worked out a algorithm for kung fu that works with call of duty to help the neural net find cheaters more easily.

 

the shape is that of a hand all fingers held straight out, hand straight, the thumb points out at a 90 degree angle 

 

the travel direction is from the tip of the middle finger down towards the elbow. i will call this shape and travel direct "Chad".

 

now Chad finds Another Chad who isn't moving, this second Chad being still is labeled "Enemy".

 

So Chad moves over Enemy which pulls Enemy in the opposite direction from the Enemy elbow. Moving the Enemy from their elbow towards to top of their middle finger which is also the direction of the Chad elbow.

 

This makes the Enemy travel towards the thumb because its not the Chad elbow. So from the enemy hand their thumb being available because its sticking out, the Enemy travels down the tip of their thumb towards the tip of the Chad thumb, which is a 180 degree turn, while Chad is moving in a straight line.

 

The reason Chad does this is its easier to hit the Enemy with the tip of the nunchuck if the nunchuck is short than if the nunchuck is long. with the enemy discombobulated turning unnecessarily they aren't oriented to fight at maximum potential and Chad is not discombobulated.

 

Now Chad can miss giving away his advantage which means the Enemy is now moving from their middle finger towards their elbow. Which means Chad is vulnerable. Where if Chad didn't miss he wouldn't be vulnerable.

 

If Chad is vulnerable then Enemy can drag their hand and wrist over Chad making Chad discombobulated and giving an advantage to Enemy.

 

that's how people normally fight. its geometric.

 

Now if Chad always finds Enemy then Chad can move enemy down the Chad thumb. This means as Enemy is killed they are discombobulated. Chad hits the enemy with the tip of the short nunchuck over and over again. Enemy after Enemy.

 

https://youtu.be/0nO8oPH__Ww

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3 REPLIES 3

hoppingbunny123
Level 8

the science behind this is like the nunchucks striking stick: https://youtu.be/Zc9LHDohjB0

 

the idea with nunchucks is to swing the stick thats not held and for it to hit the target on the end or tip of the stick.

 

with regular nunchucks this is hard to do and the chance of hitting the target with some other part of the striking stick makes nunchucks dangerous to the user.

 

to resolve this you can make the striking stick of the nunchucks short enough the chance of hitting with the tip of the nunchucks is high.

 

this is where the call of duty algorithm is able to use this idea.

 

the idea is the more you don't (move in a straight line referencing quickly the area but focused in front of you) = correct, then (the more your not either moving in a straight line or your too focused on the surrounding area) = incorrect.

 

when you do this correctly you hit with the tip of the nunchucks, when you don't do this you hit with the nunchucks in a way that hurts the user.

 

when pitting two people one doing this correctly and one doing this incorrectly the odds or statistics are the correct user beats the incorrect user. therefore if the statistics show the user is moving incorrectly and beating a user who moves correctly more often than not then this is probably due to some form of cheating. An auto aim and shoot to correct the nunchuck tip so its not dangerous, nunchuck hacking.

 

good luck with those hackers, now you know the science of kung fu and call of duty statistics and nunchucks you have a better chance at id the hackers who should get slapped by their nunchuck.

 

https://youtu.be/2ukV7vAzAf4

 

i help you when other hurt you i hate bad hacker.

 

https://youtu.be/Y-vj8V522OQ

hoppingbunny123
Level 8

i worked out a algorithm for kung fu that works with call of duty to help the neural net find cheaters more easily.

 

the shape is that of a hand all fingers held straight out, hand straight, the thumb points out at a 90 degree angle 

 

the travel direction is from the tip of the middle finger down towards the elbow. i will call this shape and travel direct "Chad".

 

now Chad finds Another Chad who isn't moving, this second Chad being still is labeled "Enemy".

 

So Chad moves over Enemy which pulls Enemy in the opposite direction from the Enemy elbow. Moving the Enemy from their elbow towards to top of their middle finger which is also the direction of the Chad elbow.

 

This makes the Enemy travel towards the thumb because its not the Chad elbow. So from the enemy hand their thumb being available because its sticking out, the Enemy travels down the tip of their thumb towards the tip of the Chad thumb, which is a 180 degree turn, while Chad is moving in a straight line.

 

The reason Chad does this is its easier to hit the Enemy with the tip of the nunchuck if the nunchuck is short than if the nunchuck is long. with the enemy discombobulated turning unnecessarily they aren't oriented to fight at maximum potential and Chad is not discombobulated.

 

Now Chad can miss giving away his advantage which means the Enemy is now moving from their middle finger towards their elbow. Which means Chad is vulnerable. Where if Chad didn't miss he wouldn't be vulnerable.

 

If Chad is vulnerable then Enemy can drag their hand and wrist over Chad making Chad discombobulated and giving an advantage to Enemy.

 

that's how people normally fight. its geometric.

 

Now if Chad always finds Enemy then Chad can move enemy down the Chad thumb. This means as Enemy is killed they are discombobulated. Chad hits the enemy with the tip of the short nunchuck over and over again. Enemy after Enemy.

 

https://youtu.be/0nO8oPH__Ww

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hoppingbunny123
Level 8

there is a way to move over a map in the call of duty game especially vanguard jungle.

 

referencing my previous post you have the shape of the hands fingers and wrist to elbow. all fingers straight makes the thumb at a 90 degree angle to the wrist.

 

you move down the four fingers not the thumb finger, to the elbow. then you move to the thumb instead of the elbow then back and forth from elbow to thumb, this is how people reference their looking to scan their environment. depending on the shape of the map so the scanning is most effective.

 

the idea is to have a obstruction shielding you from the enemy so your not visible to them they just see the obstruction, but then they make themselves visible to you as they move and you peek at them from the obstruction.

 

you move closer to their spawn and move from obstruction to obstruction giving you a hiding spot and letting you see where the enemy is. its like a crossroads. of a v shape you sit at the tip of the v and look down the two lines.

 

when you do this the enemy is revealed then you get them. its like fishing.

 

a enemy will probably do this and not miss shots. or see past the obstacle and move to get you which is called walls cheat.

 

so if you count the number of obstacles between players then see many obstacles are being moved by and ignored and the enemy is being beat way far into many obstacles then why did they choose to ignore so many obstacles and this resulted in them getting somebody its fishy.

 

this is also a way to program bots so they move from obstacle to obstacle and it makes bots fun.

 

the confusion is the loser is speared and is tackled and doesn't know the obstruction isnt there for them but it is for the hacker. thats the kung fu of call of duty.

 

https://youtu.be/axfOJtmjRtY

 

https://youtu.be/3sIYe74sczE