cancel
Showing results for 
Search instead for 
Did you mean: 

chess for AI?

hoppingbunny123
Level 8

the pawn starts off in the 1 move or 2 moves. the two moves makes capturing easier.


where you make the pawn move matters (the left side pawn(a), the middle pawn(e), the right side pawn(h)).


its easier to go white queen side pawn(a to d), than either the center or king side.


then you setup your white pawn pieces and then setup the other pieces and then capture. 


the idea is as white setup the pawn, choose either one or two moves, and you have the queen side (a) (d) to choose that lets you setup so your at an advantage.

 

once the pawn moved and then once the other pieces are setup, white can start to capture.

 

but if the pawn moved is not on the queen side (a to d), then either the king side (e) or right side pawn (h) move will do.
it will be easier to to capture the king side (e) and left side (h) pawns though, unless they are let to stay there on purpose. and here is the secret point.


then the black side has two options, copy what white is doing on the queen side which means conflict. 
or else being vulnerable, so choose the king side (e) or (h) side pawn and then copy white procedure, but there's risk in setting up of getting captured but also no direct conflict from choosing the white queen side and setting up.


so, black being vulnerable in the (e) or (h) pawn, the white queen side pawn can allow the (e) or (h) pawn to remain but also not be in control.

this is where the white queen side pawn shows control over the black side, by white moving to dominate the (e) or (h) pawn as they setup their other pieces after moving pawn, and the black (e) or (h) pawn is incapable of retaliation so they let this offending move remain.


else the black (e) or (h) pawn are let the pawn have status with no offending white moves stalling their other pieces setup.
because stalling the setup by controlling the pawn and its other pieces setup is bad for the white side because the black (e) or (h) pawn can viably struggle.

 

this can be paralleled by how people think, of ownership or controlling their world, stalling others from setting up, and of letting the black setup because black is represented by seniors take control and setup in spots they don't own.

1 ACCEPTED SOLUTION

Accepted Solutions

hoppingbunny123
Level 8

this is the code for making decisions to program into a AI, it works for call of duty warzone too:

 

if wait false then hide.
else wait true then stop hide.


which in code looks like this:


if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}


which then becomes this code:


if (wait true then stop hide)
{
wait false then hide;
if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}
else if (wait false then hide)
{
wait true then stop hide;
if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


which then becomes this code:


if (wait true then stop hide)
{
wait false then hide;


if (wait false then hide)
{
wait true then stop hide;
if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if (wait false then hide)
{
wait true then stop hide;


if (wait true then stop hide)
{
wait false then hide;
if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


while(true)
{
if (wait true then stop hide)
{
wait false then hide;


if (wait false then hide)
{
wait true then stop hide;
if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if (wait false then hide)
{
wait true then stop hide;


if (wait true then stop hide)
{
wait false then hide;
if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}
}

View solution in original post

9 REPLIES 9

hoppingbunny123
Level 8

to add to this is the idea of evil and good.

 

the black side is parallel by man and woman who share a basin, like the basin used to wash hands and dishes.

 

this is the same as black taking the (e) (h) pawn and as they setup being at the mercy of the white owner.

 

the bad comes from going to setup your pieces, and the basin is made dirty by the opponent making you avoid a piece they put in your way which interrupts how setup your pieces and makes you go around their white piece else you might get taken out by them as their good will turns sour towards you.

 

this is taking the basin which is the woman, the vulnerable, making black woman dirty, with white person, then giving black woman back to the husband or owner the black pawn.  the black woman is sullied she's dirty now. a baby should be made in there, with the chemicals of the black pawn man and other  setup pieces the black woman but now the setup is dirty. mixing in with the chemicals of the white man and making the black baby dirty.

 

and this is how chess can show the tenants of good and evil.

 

the guy fighting, takes the center position, then is thrown because taking the center they put themselves at the mercy of the white man then the black man is taken and thrown down: https://youtu.be/tOgSOXSjthE

 

in perversion the man and woman being made one basin, same body the black side, then the woman or man gets to be too sullied for the other person, the offending color is too much to take to have fun, then the man or woman or both go looking for a new basin a new pawn/man or other pieces/woman, to make sullied, thats clean of the offending white man, and this is the black man and womans sin of perversion. but nobody likes sullied basin or else you like to kowtow to the white man and be made a fool.

 

 

hoppingbunny123
Level 8

so you may ask, how does black deal with sin from white, sin means missing the mark in archery?

 

when black goes to set up in (e) or (h) then are dealt a white piece that sullies black setup before starting to capture pieces? if you take that dirty white blocking piece you can be attacked as the good will ends and the game starts and black not being setup is vulnerable.

 

black man makes white woman dirty. which means black makes white setup dirty.

how? if perversion is sullied this is paradoxical? with the opposite of dirty with good. if the black woman is candy, the black man is pure water. then the black is controlled in the white.

 

the black is not controlled in the black but is controlled in the white, which controls the white.

 

white sets up in black so white is not controlled black is controlled, black sets up in white so black is controlled white is not controlled. then black moves to control black in (e) or (h) and white moves to control black in (a) (d).

 

white controls black in two pawn positions, black controls black in one position.

 

as this continues the white basin controls more and more black till white is nothing like black water. then black can win the game easily because of how dirty and tame and soft white basin is compared to black man.

 

black can choose to not make white side anything, and just continue to setup black, and move around the white misdeed, or black can attack by making the white side basin dirty. which isnt really attacking its more of a buddy system to make winning easy when faced with a bad person. saying to white so your special control me twice for my every single control of myself.

hoppingbunny123
Level 8

i edited my three posts above for easier reading.

hoppingbunny123
Level 8

this is the code for making decisions to program into a AI, it works for call of duty warzone too:

 

if wait false then hide.
else wait true then stop hide.


which in code looks like this:


if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}


which then becomes this code:


if (wait true then stop hide)
{
wait false then hide;
if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}
else if (wait false then hide)
{
wait true then stop hide;
if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


which then becomes this code:


if (wait true then stop hide)
{
wait false then hide;


if (wait false then hide)
{
wait true then stop hide;
if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if (wait false then hide)
{
wait true then stop hide;


if (wait true then stop hide)
{
wait false then hide;
if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


while(true)
{
if (wait true then stop hide)
{
wait false then hide;


if (wait false then hide)
{
wait true then stop hide;
if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if (wait false then hide)
{
wait true then stop hide;


if (wait true then stop hide)
{
wait false then hide;
if(hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}


else if(stop hide was true)
{
if (wait true then stop hide){wait false then hide;}
else if (wait false then hide){wait true then stop hide;}
}
}
}

View solution in original post

hoppingbunny123
Level 8

i updated my previous post.

hoppingbunny123
Level 8

one way to visualize the pseudo code in my previous post is locksmith. the lock has pins, you can make the pins move and then  all the pins are held in the same position then the lock is able to be unlocked.

 

the pseudo code above works like a lock.

 

but as you know locksmith can pick a lock so the lock is not intelligent its the opposite of intelligent. so the pseudo code for chess and online war game like call of duty is also stupid. to make it smart you need to be able to defeat the locksmith or else a simple neural network can always unlock the lock by lockpicking it then it shows the ai i made to be stupid.

 

so to do this i envision the pins that is a section of the pseudo code to work while the other pins or other steps in the pseudo code don't work. how this works for locksmith is the key will turn some pins, not all pins. then the key is removed and now you can insert a second key that unlocks some more pins. but being on the same lock this doesn't work you need two or more locks that work together to form a combination of pins being unlocked while other pins are left untouched.

 

then one lock some pins are moved to unlocked, then the key goes to a second lock and other pins are moved, then back to the original lock more pins are moved until back and forth all pins in the true lock are unlocked.

 

this functions like memory. in memory you have a algorithm that is steps to perform to get a result.

 

if the memory steps are made illogical to the algorithm then the lock is unable to move other pins. after a while a master weight moves all pins back to their original position. to try again.

 

then like memory the memory grows so once unlocked the combination to unlock the pins is changed. till like a clock it goes in a full revolution then the original combination is available again.

 

this way if you have to recheck instead of going in an algorithm you need a memory. right now the hackers look in memory to fix values for things they want to alter which works like lock picking. you could probably find neural networks feeling stuff they want to hack be making a trap for lockpickers. picking pins.

hoppingbunny123
Level 8

if we look at a algorithm structure each step is a cue for the next step.

its a collapsing set of cue structure = algorithm

 

Example, you see the clouds a far ways off before it starts to rain on you the rain clouds seen are a cue you will get rain on you soon enough.

 

now in my previous post i described the algorithm process where you mix up the lock pins being set to unlocked, using two or more locks to do a combination that eventually unlocks the master lock.

 

but now the algorithm is multiple because one cue has several places it can fit into. not just the most obvious one, and this is a sort of random result mixer. or code for rand().

 

that one cue fits other algorithms for other locks. so you do a cue then expect how many rand possible results. this way life is a bunch of possible memories and isnt static.

 

 

hoppingbunny123
Level 8

going from the cue i mentioned in my previous post, this is like a pendulum. each time the pendulum should go the other way this force of gravity is the cue.

 

this force of gravity is taking the multiple algorithms that place the same cue in multiple different spots away from the lock being picked algorithm so the order is maintained and each of the pins is unlocked in order, and making the gravity logical so eventually the pins are all unlocked and then the door can be opened.

 

then this goes the other way to the next cue. which is another door lock to be picked, so you have the set of cue in the specific algorithm that is held inside a single cue step that listens to gravity by belonging to other cue that also has inside it a algorithm that is followed to unlock a door. this way the cue holds algorithms that follow gravity to give logic to unlock the door and avoid obstructing interfering algorithms.

 

the opposite holds true for disturbing this pendulum. you want to give the opposite of gravity. blending into other algorithms gravity. so one algorithm loses gravity then that cue in the algorithm is making a different algorithms true so that algorithm can have gravity.

this is sex appeal also. then the male passes on the cue to the woman who takes this and has gravity the child born, the child fits in with other peoples child as the different parents child each act as a drop of the pendulum swing. this is like how electrons pass bits between each other.

hoppingbunny123
Level 8

now the pendulum is like a door it has steps it takes, and you have a disturbing the pendulum. disturbing the pendulum creates redistribution.

 

with redistribution you have things like electrons passing energy between each other.

thing brings in ideas like tools that redistribute the pendulum substance from one form into another form.

this lets the pendulum collect from the pendulum to redistribute and profit.

 

the only thing is the redistribution needs a tool to disturb the pendulum, that tool needs to be made ready then used. where? at the time the pendulum can be disturbed when it reaches the door to the gravity.

 

this is no different than in call of duty as you approach a door you aim down site, each door opening you aim down site as you approach the door to get the opponent so makes themselves a target through that door.

 

then math states the more doors facing you the less you can face and that brings in more enemies who can gun you down instead redistributing your substance to their profit.

 

this is where the woman redistributes the mans substance making a baby, then if the woman is being a whore is redistributed instead by man becoming like a transvestite by switching the roles of the sexes being like a man. likewise the man being a whore takes from the woman instead of being taken from which makes him a transvestite a unclean basin to merge with the woman which affects the quality of the baby they eventually make.

 

this is where the chess takes the setting up role seriously and honor as i described previously. so the woman and man is left unsullied and then the basin is kept clean as the woman redistributes from the man and the man lets her beat him in this way then she has a baby who the mother really loves.

as mothers really love their baby.

 

i think if facial recognition had the person stand inside a box with foot markers the face would be more easily recognizable. working like call of duty doors.