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Hand tracking aim pose

Mystfit
Level 4

At some point will the hand tracking cursor pose be added to Oculus' OpenXR runtime? Microsoft use the XR_MSFT_hand_interaction extension to provide some extra interaction paths including:

  • …/input/select/value

  • …/input/squeeze/value

  • …/input/aim/pose

  • …/input/grip/pose

I've re-implemented pinches in Unreal to handle the select value interaction path, but it would be great to be able to access the PointerPose value that hangs around in the ovrInputStateHand struct via an aim pose interaction path since it has such nice smoothing. I'm using the wrist bone right now to aim which is very shaky.

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