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How to shift the tracked hand

arigatou.poterie
Honored Guest

Hello, 

I am using the integration SDK to track my hand  and I need to apply an offset to the hand.

I can successfully get the position of the hand with a Hand object from the Oculus.Interaction.Input, or a OVRHand object, but how can I set it ?

 

Thank you very much.

3 REPLIES 3

Realform_Studio
Protege

Did you get to solve this issue?

arigatou.poterie
Honored Guest

No I couldn't set it with a c# code, the position of the tracked hand is protected and I didn't understand how to use the dataModifier explained in the doc : https://developer.oculus.com/documentation/unity/unity-isdk-input-processing/#modifiers

 

So what I did to counter this :

I applied an offset on the visual of the hand, "RightHandVisual"

image.png

 

And then in HandPokeInteractorRight -> PokeInteractor Component, 

I applied the same offset on the PointTransform Variable

image.png

 

Hope this will help you,

good luck

try using position constraint, which worked for me in this case, 

https://www.facebook.com/1070866521/videos/pcb.10224285786266900/7779412685462667