Looking to switch over to OpenXR SDK, especially with the new Mixed Reality with Passthrough only being released in OpenXR --- but need to have Oculus hand tracking in VR apps...
The best way I know how to do this is with the "Oculus Integration" package -- ie. adding the OVRCameraRig -- see the following youtube showing where I learned how to do this (https://youtu.be/vSia7t_WlbQ?t=169)
So what's the best strategy to do this same hand tracking for Oculus Quest 2 and use the OpenXR SDK?
Thanks in Advance!
I'm actually keen on this as well. So far I'm also using OVR.
I don't know if it's possible now to do hand tracking using OpenXR because it seems Oculus Integration for OpenXR hasn't been developed yet:
Under Oculus, at Known Limitations column Unity mentions the following:
"Oculus Integration package features not available
Not yet recommended for production."
I hope Oculus can give us guidance on how to use OpenXR for hand tracking.