OpenXR Development
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OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread! Latest Update 7/23/21: Oculus opens full support for OpenX...

mouse_bear by Oculus Community Manager
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  • 15 replies
  • 2 kudos

Trying to implement OpenXR on Quest

I am currently implementing OpenXR for Quest into my custom game engine and am running into some issues:An action bound to "/user/hand/left/input/menu/click" gets triggered by the "Y" button AND the "menu" button. I'd expect it to only be triggered b...

Slin by Level 4
  • 625 Views
  • 5 replies
  • 0 kudos

OpenXR News and Feedback Thread

This thread is to highlight latest developments regarding Oculus and OpenXR! If you're running into any issues with OpenXR and/or have feedback to share, leave it as a comment in this thread! Latest Update 7/23/21: Oculus opens full support for OpenX...

mouse_bear by Oculus Community Manager
  • 2827 Views
  • 15 replies
  • 2 kudos

OpenXR Layer (extensions)

Hello, i was wondering does the Oculus OXR mobile runtime/loader support third-party layers (installing and dynamically loading them) and also what would the situation be in terms of distrubing apps using this on the Oculus store, would this violate ...

Enable 90 or 120 Hz in Unity OpenXR

According to Unity, the Oculus implementation of OpenXR in Unity doesn't yet support changing the display frequency on the Quest headsets to 90 or 120 Hz. Any plans on when this will be possible?

SanCity by Level 4
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Horizon Workrooms API: create a room

Good morning,sorry for my silly question, but I'm pretty new.I would like to create a Horizon Workroom programmatically. Is it possible?Can I call an API to create a room from another application?Thank you

ddelfio by Level 2
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How To Build Hello_Xr sample with Android Version

Hi, I want to try how to write a VR APP with OpenXR SDK.I found Oculus had published OpenXR Mobile SDK:Actually, I don't know how to build hello_xr sample in OpenXR SDK for Android version.Does anyone know how to build this sample with Oculus OpenXR ...

HankCN by Level 2
  • 1180 Views
  • 4 replies
  • 1 kudos

Tutorials and enabled features

Is there somewhere that lists the supported features and capabilities available through the Oculus implementation of OpenXR? Additionally some tutorials/code snips would be very welcome for items such as MultiView and setting the frame rate.

Confused about OpenXR and Oculus

Hey all, im a somewhat beginning when it comes to developing VR. I have some experience using Unity and the XR Interaction toolkit, but with all the news with OpenXR and the PassThroughAPI I would really love to be able to develop for that.However im...

OpenXR hand tracking extension support through Link

Hi there, I am building an application on PC using OpenXR and using Oculus Link with my Quest 2. I'd like to integrate hand tracking into the application, but it doesn't look like Oculus's OpenXR implementation on PC offers the extension XR_EXT_hand_...

Philpax by Level 3
  • 340 Views
  • 0 replies
  • 3 kudos

Is ASW 2.0 active with OpenXR?

Hello. I am looking if ASW 2.0 is active under our game using OpenXR. I am sending the XrCompositionLayerDepthInfoKHR with depth swapchains, and in the oculus debug tool tells me that the projection layer has depth. All look good. BUT. It seems whene...

[Survey] VR, AR, MR for developers, Revised

Hello,I am a second year student in Software Engineering, working on a thesis regarding authentication through eye-tracking and recognition and the security of these methods.The research is important because of the steady increase and development wit...

Headset connected with OpenXR unity plugin

While using the Unity OpenXR plugin 1.0.3 I've discovered that the Oculus Rift does not report itself in the initial connected devices at game startup ( in a RuntimeInitializeOnLoadMethod method ) if the headset is not mounted (on a head)Instead, the...

Resolved! ASW is broken with OpenXR

Hello, I am working on our game to include VR support using OpenXR. Everything is set up and working fine, and now I'd like to add support for ASW. I use the XR_KHR_composition_layer_depth extension, and provide the depth buffer in the XrCompositionL...

asw_bug_on.png asw_bug_off.png

Hand tracking aim pose

At some point will the hand tracking cursor pose be added to Oculus' OpenXR runtime? Microsoft use the XR_MSFT_hand_interaction extension to provide some extra interaction paths including:…/input/select/value…/input/squeeze/value…/input/aim/pose…/inp...

Mystfit by Level 4
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  • 0 replies
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Hand tracking joints are the wrong size

I use joints plus joint radius to build pentagon tubes for the hand mesh. It's fast, looks decent, is easy to work with, and is consistent across platforms. It looks like the Oculus runtime is reporting joint radius as half size or something. My fing...

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koujaku by Level 3
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  • 2 replies
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Resolved! OpenXR Hand Tracking EXT

So I've got code that uses the OpenXR hand tracking extension, and it works perfectly with HoloLens 2 and the Leap Motion layer. On Quest, I can see the extension, xrGetSystemProperties reports it as available, I have the manifest settings configured...

koujaku by Level 3
  • 1402 Views
  • 6 replies
  • 1 kudos

Headset angular velocity is always reported as 0

This has been verified with Oculus OpenXR runtime version 1.58.0. To get the headset angular velocity, I use code like in the following snippet: XrSpaceVelocity velocity = { XR_TYPE_SPACE_VELOCITY }; XrSpaceLocation location = { XR_TYPE_SPACE_LOCATIO...

How to create an overlay for use in another program?

I have been creating basic Oculus/Unity/C# apps for a few years now (personal hobby, not professional), using both the Oculus Plugin and the new XR Plugin system in Unity. I have recently gotten into MSFS2020/VR, but am having trouble with Vatsim/Kne...

JeffNik by Level 7
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  • 0 replies
  • 0 kudos