OpenXR Development
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How To Build Hello_Xr sample with Android Version

Hi, I want to try how to write a VR APP with OpenXR SDK.I found Oculus had published OpenXR Mobile SDK:Actually, I don't know how to build hello_xr sample in OpenXR SDK for Android version.Does anyone know how to build this sample with Oculus OpenXR ...

HankCN by Level 2
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  • 3 replies
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ASW is broken with OpenXR

Hello, I am working on our game to include VR support using OpenXR. Everything is set up and working fine, and now I'd like to add support for ASW. I use the XR_KHR_composition_layer_depth extension, and provide the depth buffer in the XrCompositionL...

asw_bug_on.png asw_bug_off.png

Headset angular velocity is always reported as 0

This has been verified with Oculus OpenXR runtime version 1.58.0. To get the headset angular velocity, I use code like in the following snippet: XrSpaceVelocity velocity = { XR_TYPE_SPACE_VELOCITY }; XrSpaceLocation location = { XR_TYPE_SPACE_LOCATIO...

How to create an overlay for use in another program?

I have been creating basic Oculus/Unity/C# apps for a few years now (personal hobby, not professional), using both the Oculus Plugin and the new XR Plugin system in Unity. I have recently gotten into MSFS2020/VR, but am having trouble with Vatsim/Kne...

JeffNik by Level 7
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Hand tracking joints are the wrong size

I use joints plus joint radius to build pentagon tubes for the hand mesh. It's fast, looks decent, is easy to work with, and is consistent across platforms. It looks like the Oculus runtime is reporting joint radius as half size or something. My fing...

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koujaku by Level 3
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Resolved! OpenXR Hand Tracking EXT

So I've got code that uses the OpenXR hand tracking extension, and it works perfectly with HoloLens 2 and the Leap Motion layer. On Quest, I can see the extension, xrGetSystemProperties reports it as available, I have the manifest settings configured...

koujaku by Level 3
  • 338 Views
  • 5 replies
  • 1 kudos

Resolved! OpenXR 32bit runtime issues

Hello,I am trying to implement OpenXR support in a VR mod for an old game (X-Wing Alliance).When I do the first call to xrEnumerateInstanceExtensionProperties(), it never returns.Oculus loader indicates that the runtime was loaded correctly, but neve...

morgg by Level 3
  • 257 Views
  • 4 replies
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Quest 2 NOT Seen As a Rift in Chrome

Hi All,I have an app in Chrome (not my app) with which I can use the immersive mode - works fine with the Rift and Rift S. When I am using a Quest 2 with Link cable, I get the the error "Error initialising device config... WebXR session mode unsuppor...

Issue with xrEnumerateSwapchainImages

This has been verified with Oculus OpenXR runtime version 1.55.0 using the XR_KHR_D3D11_enable extension.According to the OpenXR spec, xrEnumerateSwapchainImages() has two modes of operation: a size query mode, where imageCapacityInput is 0 and only ...

OpenXR Update (v1.0)

As of v19, we are officiallysupporting OpenXR 1.0 implementation. Developers can now submit their OpenXRapps to the Oculus Store. For mobile, please use the OpenXR loader that shippedwith v19or higher. You can find the latest PCSDK version here and t...

mouse_bear by Oculus Community Manager
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  • 2 replies
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Questions and issues with the OpenXR Framework?

Oculus OpenXR Mobile SDK: https://developer.oculus.com/downloads/package/oculus-openxr-mobile-sdk/Prototype OpenXR Support for PC Development: https://developer.oculus.com/documentation/native/pc/dg-openxr/Please post your questions and issues with t...

mouse_bear by Oculus Community Manager
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  • 3 replies
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OpenXR for quest, failing on xrCreateInstance

I've built for quest with the oculus openxr sdk, have explicitly loaded libopenxr_loader, got procaddr for xrInitializeLoaderKHR, it isn't null, I initialized the loader, but then it fails with XrResult = -1 on xrCreateInstance.The only way I've been...

Phildo3 by Level 2
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  • 0 replies
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xrLocateSpace never returns

The xrLocateSpace function sometimes takes literally forever (ie. it never returns), making my application appear to have hung. Sometimes the application will run correctly for a second or two before this happens.

2EyeGuy by Level 5
  • 88 Views
  • 1 replies
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Washed out (double gamma correction) on OpenGL

No matter which swapchain format I specify, my OpenGL application always renders washed out. That implies that OpenGL always thinks it is rendering to a linear render target, while OpenXR always thinks I am submitting an sRGB render target. Changing ...

2EyeGuy by Level 5
  • 110 Views
  • 2 replies
  • 0 kudos

Cannot find documentation for Oculus XR extensions

Hi guys!The Oculus runtime for PC (version 1.49.0) appears to implement the following OpenXR extensions:Name=XR_OCULUS_recenter_event SpecVersion=1Name=XR_OCULUS_ovrsession_handle SpecVersion=1Name=XR_OCULUS_perf_stats SpecVersion=1Name=XR_OCULUS_aud...