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Layered Camera Rigs - render far camera rig only mono

Anonymous
Not applicable
Layered cameras seem to work with 1.2 and the latest Unity patch release, but is it possible to render the far camera rig only monoscopic?

Reason for this is that we use two camera rigs, one for near field (0-100m) rendering and a second rig to render from 100-100000m.

We have tried setting OVRManager.monoscopic =true, but the problem is that only one ovrmanager can exist in the scene.
3 REPLIES 3

simon_green
Honored Guest
Yeah, OVRManager.monoscopic is a global setting, I wouldn't recommend using this.

To render a camera in mono, parent it under the center eye anchor, set the "target eye" to "none" and set a target texture.

We actually have a demo of doing hybrid mono/stereo rendering in Unity. If you set the disparity of the mono images correctly, the transition from mono to stereo is seamless. Hopefully we'll release this soon.

Anonymous
Not applicable
This is great to hear 🙂
Should definitely yield a performance boost in large scenes.

simon_green
Honored Guest
I posted the sample here:
viewtopic.php?f=83&t=30383