02-11-2016 06:26 AM
02-11-2016 04:52 PM
02-12-2016 07:56 AM
02-12-2016 08:50 AM
"andyborrel" wrote:
I'm confused. If you aim with your head why do you need mouse focus?
02-12-2016 03:13 PM
"econty" wrote:
So I worked around the problem by capturing the mouse forcing it to the center of the viewport, right where the cursor is. Then it's just a matter of checking IsHovered().
[Edited] Specified I'm on Unreal Engine 4.
02-15-2016 03:28 AM
02-15-2016 04:38 AM
"andyborrel" wrote:
In Unity it's possible to drive the whole UI system off gaze direction instead of mouse input. This blog post goes into detail (and has reusable components) : https://developer.oculus.com/blog/unity ... tem-in-vr/
Something similar ought to be possible in UE4.
02-15-2016 10:12 PM
"andyborrel" wrote:
In Unity it's possible to drive the whole UI system off gaze direction instead of mouse input. This blog post goes into detail (and has reusable components) : https://developer.oculus.com/blog/unity ... tem-in-vr/
Something similar ought to be possible in UE4.
02-18-2016 12:43 AM
02-19-2016 05:28 PM