Is there any reason to use MultiSensorRecenter.zip (we call it the "3-4") any more or is it all supported by the normal "height calibration" in the main runtime? I notice when I run that it's only visualizing a beam from one of the cameras.
I don't believe that functionality is in the public Oculus app right now, but it's basically working internally and will be in a future release. So, for now, the MultiSensorRecenter can still be useful, but it will be replaced with the real solution shortly. Thanks.