Just following up on this very old thread since our QC has flagged this too. Is logging into the same Oculus account simultaneously on multiple machines still something that you plan to handle on the Oculus side?
OK, so we don't currently handle this case within the runtime. If you are working on an online multiplayer game, it is something you can check for with the Platform SDK and code your own handling for the situation. We do plan to fix it sometime in the future, but we don't have a solid time frame for that feature. Thanks.