PC Pre-Release
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Touch - Ignore recommendations during setup?

Since the 3 sensor "roomscale" setup has been shown off during Connect, I tried replicating it in my office. I mounted the sensors on my shelves, but the setup procedure doesn't let me continue because the sensors can be a maximum of 6ft apart.There ...

Anonymous by Not applicable
  • 115 Views
  • 0 replies
  • 1 kudos

Haptic Helper for Unity

As many of you know, we’ve had a lot of trouble with haptics and the Oculus Touch. For those of you still having trouble, or who want something a bit simpler, I’ve made this Haptic Helper. It’s a singleton that allows you to call haptics anywhere. It...

z7pdi0c1hqsh.png

Touch controllers + player on a spline issues...

I'm using Dreamtek Splines for my rollercoaster, to control the player. I cannot find an update mode that allows the controllers to track smoothly, they jitter all over. I've set the player on the spline to Update (fixed and late are a mess), which a...

Anonymous by Not applicable
  • 183 Views
  • 3 replies
  • 0 kudos

Any information on usage terms for Avatar SDK?

At the presentation on the Avatar SDK it was stated that the SDK is designed to be somewhat modular and the hands will be usable without the Avatar heads and networking features. I assume this is how the 'Toybox' style hands are going to be made avai...

Touch and Haptics known issues

Please let us know if you encounter Touch and Haptics issues not on this list. Thanks.New Known IssuesTouch tracking in some setups can occasionally (around once/minute) become highly jittery and unstable for around a second.GetControllerAngularVeloc...

mfmf by Oculus Staff
  • 409 Views
  • 1 replies
  • 1 kudos

OVRHaptics sample code?

Howdy,Was very happy to get my Touch controllers courtesy of Oculus, and they work great with the Oculus World Demo and Bullet Train, etc.However, when using Unity 5.4.0.p3, I am having trouble getting them to vibrate. I assume I am using the API inc...

Nullzero by Honored Guest
  • 751 Views
  • 8 replies
  • 0 kudos

Guardian appears rotated in Dreamdeck

Hi there, just got set up with Guardian (per the instructions found here). The visual representation is very handsome and I like the granular angled style in drawing it out and how it's shown.I have one sensor placed straight ahead (in front of my mo...

drash by Heroic Explorer
  • 237 Views
  • 2 replies
  • 1 kudos

1.8 Haptics not working

I've downloaded the new Oculus Touch demo for Unity and started up the Tape measure Demo Scene, but I'm not getting any haptic feedback when holding down any of the buttons. I'm also not getting any errors.I've also tried just adding a trigger when p...

drohack by Explorer
  • 527 Views
  • 7 replies
  • 0 kudos

Unity error after SDK update

Hey everyone,I've updated our Oculus SDK to the latest version and I'm getting lots of errors:http://puu.sh/rE4Id/94935aab34.pnghttp://puu.sh/rE4Dd/6580454eb0.pngCan anyone help me out here? Running Unity 5.4.1f1

Global Anchor Variable

Hello I am wondering if hidden in the OVRManager in Unity orsomewhere is an easy way to access the Anchor Variable. Right now in order to detect the anchor’srotation and position I am having I am assign the it to a game object in theinspector.Taking ...

Haptic feedback with Touch controllers on Unity 5.3.4p5

I have added in touch support to a title I am working on and everything is working besides haptic feedback. I am using 5.3.4p5 and cannot update to a newer version as that will require more testing than time I have to make sure updating doesn't break...

JD3D by Honored Guest
  • 310 Views
  • 2 replies
  • 0 kudos

Fast throwing motions loosing tracking

I'm experiencing high rate of tracking loss when doing fast throwing motions. This seems to happen everywhere, even in Oculus home (while it had the hands for a while).The easiest way to reproduce this that I've found is to take the controller by the...

Armon by Expert Protege
  • 749 Views
  • 11 replies
  • 0 kudos

New Touch Hand Sample Package (Unity/Unreal) Sept 2016

Here's a new Touch hand sample package for Unity and Unreal.Please understand these files are strictly confidential and covered under NDA.https://scontent.oculuscdn.com/t64.5771-25/12331038_1846281928939818_2032118638_n.zip/HandSamples_Confidential.z...

Loss of entitlement following Guardian setup?

Greetings!This is an odd one using the the release version of 1.8:Played Bullet Train (as obtained from the key that was sent out)Decide to set up the new Guardian system for the first time by going through the full setup and choosing Touch. All goes...

Alpha 1.9 now on the Alpha channel

Heads up: if you're on the Alpha channel, you're going to start getting early drops of 1.9. It's still fairly early, so if you need something really stable e.g. for demoing, you should get off of the Alpha channel and onto the Live channel. Otherwise...

mfmf by Oculus Staff
  • 382 Views
  • 2 replies
  • 1 kudos

Lost sensor connections worse w second sensor

Hello,I have posted before on the main forums and was hoping that the latest Oculus update would solve my frequent sensor connection losses but they still happen often. It usually takes an hour or something for the problem to start but once it does, ...

Fredrum by Expert Protege
  • 193 Views
  • 3 replies
  • 0 kudos

Alpha 1.8 available now

I posted about this here: https://forums.oculus.com/vip/discussion/39598/alpha-oculus-rift-runtime-available-nowBut wanted to call it out in its own thread. In addition to the 1.8 runtime, we also have SDK and Unity+Unreal integration packages availa...

mfmf by Oculus Staff
  • 1004 Views
  • 18 replies
  • 0 kudos

Multiple Oculus clients logged in at once

Hey,Our QA department pointed this one out to me. You can currently log in the same Oculus account on multiple machines, is this intended or unfinished functionality?It would certainly make the online presence (ie what you are playing) interesting if...

SiggiG by Protege
  • 541 Views
  • 6 replies
  • 0 kudos

Security error for Unicode file paths?

Saw some weiiiird behavior with a build I was giving to a client earlier this week.I would create a build, put it on the client machine, and no matter what I did, the build would not boot with the Oculus Rift enabled. Black screen in the HMD every ti...

Nullzero by Honored Guest
  • 226 Views
  • 1 replies
  • 0 kudos

haptics update

In the latest Touch sample, there's an included Unity scene called TapeMeasure which demonstrates several ways to use the new haptics API. (There isn't a UE4 sample, but the current UE4 integration has a blueprint that allows you to play a waveform u...

mfmf by Oculus Staff
  • 189 Views
  • 0 replies
  • 0 kudos

Resolved! Dedicated Server Oriented Oculus Runtime?

Is there a server oriented runtime installer and/or are there options/methods to installing the current public runtime on a machine that will not have an HMD hooked up to it? GPU checks seem to want a real GPU (not "Microsoft Display Adapter" as prov...

Get own score?

Currently I don't see an API to get the users own score or rank from the Leaderboards. Am I missing something?

Sensor errors

Hi,I'm getting these errors at random intervals.05/09 17:24:17.204 {!ERROR!} [Kernel:Error] CallDriver: Camera device gonefollowed by:05/09 17:24:17.204 {!ERROR!} [HAL:CommOcusbvid] WMTP301N4005DN: SetVideoControlData: Req : SET_CUR UnitId: 4 CS : 3 ...

Multi-sensor camera recenter in main Oculus app?

Hey,Is there any reason to use MultiSensorRecenter.zip (we call it the "3-4") any more or is it all supported by the normal "height calibration" in the main runtime? I notice when I run that it's only visualizing a beam from one of the cameras.

SiggiG by Protege
  • 326 Views
  • 1 replies
  • 0 kudos