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Issues with UE 4.10.1, Oculus SDK 1.3 and Platform SDK

So, I've spent the day trying to figure this out, and I have enough info now to make a post about this. I'm not sure if this is the right place for this, but here I go. (Please point out if this needs to be adressed to Epic or if this is the correct ...

Unity 5.4 - Native Oculus supports

HiI was wondering if there is an approximatevely estimated date to see the Oculus SDK natively integrated inside Unity.Since we're trying to support NON VR mode + Oculus CV1 + HTC Vive we could really benefit from a unified integrated VR support in U...

Welby by Level 5
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Technolust RC is up. Need testers.

If anyone wants access, drop your Oculus email in here or PM me and I'll add you to the channel.Any and all feedback is welcome Would also love to try anything anyone else has now that I'll have some time. Feel free to add me to any builds you want ...

Runtime switching between 0.8 and 1.x

So, we used to be able to do the runtime switching trick - I don't suppose that will work any more, with the new runtime being the rather large installation?Any other ways one could run 0.8 alonside 1.x? Or is that just impossible now?

IPD user experience and SDK IPD detection with 1.0

Hello,I'm having some issues with detecting an IPD from the 1.0 drivers (with a ES-06) -- I always get a +/- 32mm as a result from the following calls, during a periodic update: mEyeRenderDesc[0] = ovr_GetRenderDesc(mSession, ovrEye_Left, mHMDDesc.De...

Touch controllers

Hi!This last few months i've worked quite a bit with the Vive and its motion controllers. We're working on a title called Mind Unleashed that we hope will be on Oculus Home around April initially just for CV1 and Gamepad.However we're going to suppor...

Welby by Level 5
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Access to UE4 1.3 Integration

So apparently I do not have access to the Unreal 4 SDK 1.3 integration here : https://developer.oculus.com/downloads/pc/1.3.0/Unreal_Engine_4_Integration/I was able to get the non-public 1.2 and 1.2.1, but now that 1.3 is public I cannot get access t...

Debug HMD not in 1.2?

Hi,Tried to enable the Debug HMD as we wanted to use it for our automated performance testing but we wasn't getting anything from the mirror texture, currently using Unreal 4 for our project and was wondering if anyone else was having a similar issue...

Upgrading to Official 1.3

I downloaded the latest Oculus Setup (congrats on the launch!), but when I run it it only tells me that Oculus Home is already installed. On the other hand, Oculus Home still says "Beta" and I'm not seeing any differences from last week. How do I get...

How to run the Oculus demos from Connect?

At the end of installation the Oculus demos from Connect (the Alien, dinosaur in the museum, etc.) run and they are cool little demos to introduce people new to VR to the experience but I can't figure out any way to run them again from Oculus home. A...

Unable to install V1.2 or V1.2.1

Hello Everyone,I am running into an issue where whenever we run OculusSetup_1.2.0_FINAL.exe it passes the compatibility test, makes it through the health and safety warning, let's us begin the downloading process to "C:\Program Files (x86)\Oculus" an...

1.3 SDK - when today?

Wondering when today the 1.3 SDK will be released. I don't see it on the download page.https://developer2.oculus.com/sdk

Where do customers enter Oculus Keys?

Can't find anything in the client. I'm sending out 4,000 of these things on Monday.What's the score?Also.. if the app is still "under review", will they be able to access it with a key?Also, also.. if that's the case.. why not put it on the store? My...

"No HDMI Connection" after Upgrading to 1.3

I had previously trouble installing 1.2. After uninstalling it and directly installing via the 1.21 setup exe, it pulled 1.3 and installed it.However, I can't get my CB3 to work anymore with 1.3. I tried my native HDMI port and also a DVI->HDMI adapt...

Notice: LIVE channel moving to rolling releases

Hey everyone,Thanks so much for the kind words around 1.2. We’ve been really happy with the feedback we’ve received, and so far this release has been very robust and stable. As we mentioned last week, we are now feature locked and knocking down bugs ...

Touch C06AE Battery Compartments

Hi All,This is somewhat embarrassing to ask, but got my Touch kit today and it didn't include any instructions -- how do you get the battery compartments open? I've tried every which way but it feels like I'm going to break them. And since I haven't ...

Roll call.

Thought it would be good to do some intros and see who the cool kids are (Oculus engineers as well). Also. I could use some testers if anyone is interested So.. hi! I'm Blair. Working on Technolust, Kerser and a few other things. I would also love t...

AMD vs NVIDIA

I've always been an NVIDIA user, but today I'm trialing an AMD R9 390. FPS-wise the performance is similar to my 780 Ti if not slightly worse. On the other hand, asynchronous timewarp seems to be much more reliable, not missing frames, even under loa...

Elite Dangerous 1.3 Release - Questions

As of today Elite: Dangerous released an update based upon the 1.3 SDK. A few questions:Is this an NDA violation, or can we safely release builds based upon 1.3 prior to Monday?Will software built against 1.3 today work with the publicly released 1.3...

Oculus dashboard broken

Currently can't connect to the app info dashboard at developer2.oculus.com. Page keeps on reloading over and over again. Not working in Firefox or Safari.Anyone else getting this issue?