"chilton" wrote:Interesting. Mac users only account for a single digit percentage of my own downloads, so while that's not going to be the same for every app, it sure doesn't seem anywhere close to "solid half, if not more". Are you really seeing that many Mac users of your own VR works?
Mac users are a solid half of the Oculus Rift users I know of, if not more.
I guess another pertinent question too is: Will the Oculus CV work with older SDKs (like 0.5.0.1).
At least if it does (of course barring the use of things like the new input devices) then it's not all completely wasted effort since we can still develop for SDK 0.5 and still have a functioning product when the CV is released.
Is there any official word on whether the new HMD will work with older SDKs?
While there may certainly be not many gamers out there using Macs, in the art/design/architecture industries, Macs have a much higher representation. For people in these fields like myself, the deal just keeps getting worse.
As as side note, while I understand gaming is where the money is, I think there's a much higher likelihood of applications that push the medium of VR further in unexpected and interesting ways coming from these communities. It's a real shame to see support for this not only pushed to the side but basically terminated.