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Jagged Flicker in Unity Builds that contain the Oculus Utils

simonindelicate
Explorer
Since updating to 0.7, I'm getting an odd problem with Unity builds of my own updated projects - a jagged, flicker that comes on intermittently and seems worse when the environment is darker.

It seems to only happen (so far) when I run builds that have been made with the Oculus Utilities package imported, if I just use the unmodified native VR support in Unity it doesn't seem to occur.

It doesn't happen in other demos (by other people).

Unity 5.1.2f1

Win 7

Anyone else? Any solutions?
6 REPLIES 6

simonindelicate
Explorer
Oh wait, no - happening in editor without the oculus package

simonindelicate
Explorer
OK - so disabling aero seems to have fixed it - was googling the wrong thing. At least now I know what 'black tearing' is, having seen it crop up a lot without really knowing.

cybereality
Grand Champion
Are you on Nvidia? You should have these drivers installed: viewtopic.php?f=34&t=26029

simonindelicate
Explorer
I do - 855.84.

cybereality
Grand Champion
Would it be possible to take a video of the problem?

Also, please include these log files: viewtopic.php?f=34&t=23521

simonindelicate
Explorer
Hi, Sorry - I'll try to submit after the weekend.

🙂