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OVR Camera Rig does not work on SteamVR

I used Oculus Integration-V.1.31.0, which is fully compatible with OpenXR, and set RunTime for SteamVR.
However, the OVRCameraRig cannot receive tracking, the camera is fixed, and the arm does not move.

 

SteamVR has been updated to the latest version.

 

If anyone faces the same problem, can you tell me how it was solved?

2 REPLIES 2

Anonymous
Not applicable

What version of Unity are you using? The OpenXR runtime is only enabled by default in 2020 or higher. If you're using 2019 and the OVRCameraRig is working you probably haven't enabled the Oculus OpenXR plugin. Also, have you switched to OpenXR in the XR Plug-in Management settings panel?

 

With the OpenXR test I tried this week I didn't use the OVRCameraRig prefab at all. I used Unity's "TrackedPoseDriver (New Input System)" for head and controller tracking. Then I was able to use Oculus, Windows Mixed Reality, and SteamVR OpenXR runtimes from the same project with no code changes. This also required setting up the a Unity Input System action set for controller mappings. It isn't just a couple clicks to get going.

First of all, I will correct it.
 ・OculusIntegration-V.1.31.0→V.31.0

@Anonymous 
Thank you for your reply.
Oculus OpenXR is enabled.


Doesn't it work with OVRCameraRig?
I believe it works with it.