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Oculus sdk setup with visual studio 2015

Zunfix
Level 3
Hi

A few weeks ago I set up visual studio 2015 to be able to use the 0.8 sdk using a guide I read located (I think) somewhere from here:

https://developer.oculus.com/

It had info such as what include's to specify in visual studio project properties dialog boxes etc, linker dependencies etc...

.. basically everything that enabled a beginner to do a simple

ovrResult result = ovr_Initialize(nullptr);

However I can't seem to find it now :oops: , could someone kindly provide me with a link to what i'm after please?

EDIT:

it was this:

https://github.com/dleen/Minimal-Oculus ... tion-0.4.x

It'd be great if there was such an example updated to use the 0.8sdk.
4 REPLIES 4

jherico
Level 5
https://github.com/jherico/OculusRiftIn ... tained.cpp
Brad Davis - Developer for High Fidelity Co-author of Oculus Rift in Action

Zunfix
Level 3
Excellent, thanks.

I've updated your original minimal oculus example (the 1 just showing tracking data in a console window) to use the 0.8 sdk. ovrFrameTiming is the only thing that's not in it yet (although it runs fine), I wonder if this is still available in 0.8? Or have i missed an include somewhere or something...

actually i see it's not in https://developer.oculus.com/doc/0.8.0. ... ource.html but is in https://developer.oculus.com/doc/0.7.0. ... ource.html What replaces is it? Is it needed (must be)?

admalkhaja
Level 2
Hello! Did anyone find a tutorial on how to setup visual studio 2015 for the oculus SDK 0.8 to work on windows 10?

It would be really helpful. Thanks

Zunfix
Level 3
"admalkhaja" wrote:
Hello! Did anyone find a tutorial on how to setup visual studio 2015 for the oculus SDK 0.8 to work on windows 10?

It would be really helpful. Thanks


If you want, I can provide details on what i did, to get the minimal oculus example working with 0.8sdk on windows 7 (not sure if windows os makes a difference here)?