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Quest + Unity : No Hand tracking for PC build

Level 2

Hello, I have a big problem... I can't implement the hand tracking of my oculus quest 2 with Unity.
In fact, I can use the hand tracking in the editor but when importing in .exe for the PC build, my hands are not detected at all.
On the other hand, if I try to build the application in .apk, the post processing does not work anymore.

Is hand tracking really only available to the editor? If yes, how to make post-processing work on an .apk? Thanks in advance.


Level 3

I've the same problem at Unreal, I can play in the editor using the VR and use all the features for hand tracking, but after packaging the game for PC the hand tracking is gone, weird...