PCVR Development
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Rotation Tracking Problem

Hi,I'm having a problem with rotation tracking - but before I get to the current issue, let me describe an issue I had during initial integration as I have a rumble in my tummy that my solution was entirely inappropriate and is now coming back to bit...

Low Framerate

Hi,I've just completed integrating DK2 to our game and have an odd problem - i'm hoping it's one that those more familiar with the tech will simply say "oh that's this" and all will be happy Essentially - if I run the game with a "blank world" to ge...

Writing an Article About the Oculus Community

Hello,I'm a writer who works on publications for software developers at dzone.com. I wanted to ask if any of the community members or admins would like to talk about their experiences as a member of the Oculus Developer program. I really just want to...

mpron by Honored Guest
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Win8 - Starting on the right screen

I've received today my devkit and wonder how you guys are doing the startup of a game. I set the Rift as primary monitor and have as second my normal screen. Now when I launch any with the mouse on the main screen, it will show up there, not on the R...

XNA Integration (0.43)

Finally got around to updating my old 0.2x based XNA integration. Its built on 0.43 now. It uses SDK distortion rendering. I haven't been able to get XNA to work with direct mode, but it works fine in extended mode. Its built specifically for the gam...

duhone by Honored Guest
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Tablet/Touch device

So I have posted some examples of using a touch device as and input device for VR before. https://forums.oculus.com/viewtopic.php?f=29&t=12736 Thought a share my video of the prototype of my bachelor thesis project in Interaction design. The plan was...

saarwii by Honored Guest
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rendering 360 degree oculus ready view from 3d max

Hi - does anyone know if there is a plugin or method to render a 360 degree animation from 3d max so that its in a format compatible with the oculus rift ? I was thinking that perhaps someone may have mimicked a virtual 3d max equivalent of the camer...

Use of the IOCTL_OCUSBVID_GET_VIDEO_FRAME ioctl

I'd like to know if it's possible to use the IOCTL_OCUSBVID_GET_VIDEO_FRAME ioctl under Windows 7 64 bits to get the current captured video frame of the DK2 camera from a user space application.For now I can successfully open the I/O device correspon...

Fredz by Explorer
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Possible hacking?

when it gets good enough people might be able to hack the goggles and add fake spiders or fake ghost with a loud sound to scare peoplealso it could get to a point where what people like to look at (invisible tagging) so proper advertising direction w...

AntDX3162 by Heroic Explorer
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Linux SDK with mesa

I understand that officially it's experimental and only tested with nvidia.In fact it does not work with mesa and I am interested why.Running stuff doesn't show much:./OculusWorldDemo_x86_64_DebugDebug: [NetClient] Connected to a server running versi...

haagch by Explorer
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Legal Question

Hi,Im using the New Unity and Maya Trial Mode to develop a Game.Is it be possible to share my game here (oculus sharing category) using this softwares? or is it not legal?Thanks! 

yurinkab by Honored Guest
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Where's our Oculus Hand Tracker?

I was really hoping, during Oculus's last event, that we'd see Oculus take lead over of the lack hand tracking with the Rift, and release their own hand tracker controller. Unfortunately, that did not happen. With the Hydra unobtainable now, the STEM...

VR Ideas

I'm a VR enthusias and have ideas I would like to see come forward in VR. Since OR is the main goal in vr, I would like to see the following implemented in OR.1. Wireless, for the or headgear to run on batteries for least 6 hours.2. Disc based insert...

god_alom by Adventurer
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Oculus + drone + gimbal project, again.

Hello everyone,I'm trying to replicate what this team has done here: https://github.com/Matsemann/oculus-fpv.Basically I'm trying to mount a gimbal to the bottom of a drone and controlling where two cameras will point via the oculus.I'm having troubl...

grndnl by Honored Guest
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[Suggestion] Open Motion Tracking API

There will be a lot of motion tracking input devices & associated APIs out there by the time the Rift arrives, but it will hard for any developer to support more than a few of them & so these devices will only work a for a few games.In my opinion, wh...

DanB by Honored Guest
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No sRGB inside HMD (OpenGL, SDK 0.4.3)

Hello,Here is my experience with the DK2 so far. I work with SDL2, OpenGL 3.3 in default profile (compatibility ?) and Windows 7 64 bits for now. I was surprised to get the Direct HMD mode working flawlessly (with this initialisation order : ovr_Init...

Anonymous by Not applicable
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Worse motion sickness?

On the DK1 I was able to check out all of the demos, all of the roller coasters, everything. I only got a bit of motion sickness once or twice, and it always was after using it for a long time, and under other circumstances (long day, tired etc..)But...

Oculus Lens Improvements

Received the Oculus DK2 this week and have been absolutely blown away by it.The best experience has been with Elite: Dangerous and Half Life2, the immersion is spot on.Motion sickness is a problem at first but I slowly introduced myself into it. Firs...

OpenGL example code not working in MAC Xcode

Hi,I have been trying to run this code I got from a previous post "Simple, one page, OpenGL example (Oculus SDK 0.3.2 Preview)" on my Mac Xcode 6.0.1 with OpenGL:2.1, GLFW3.1 and GLEW1.11.0. I can build the code without any error and a window gets cr...

sixunone by Honored Guest
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SDK 0.4.3 linux bugs and issues

First of all, please oculus, set up a bug tracker or a mailing list, or something that will facilitate a direct path of communicated bugs and isuses without going through this forum.I'll post a couple of issues I've found so far with my minimal testi...

nuclear by Explorer
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SDK 0.2 samples not running on DK2

Hi All,I have a sample codebase which worked perfectly fine on DK1 & SDK 0.2 combination. However, same piece of code is not working with DK2. Old sample fails to create the device itself. Just to cross verify I wrote a sample code for device initial...

37FPS on empty scene in UE4 - 970GTX :)

HiI have some strange behavior. When I play completly empty scene on 1920x1080 I get 37,5 FPS (the half of required 75). When I play 1280x720 everything is fine, I get 75 FPS. But the more strange thins is that when I change the resolution to 1600:90...

Lukas by Honored Guest
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Linux + DK1 + sdk 0.4.3 = no device attached

Spec: Ubuntu 14.04, intel core i5 with integrated GPU (H67ITX-C-E/H67ITX-C-E), latest Intel graphics drivers.SDK 0.2.3 works fine, but with 0.4.3 the config utility says there is no device attached. When trying to toggle legacy app support, I see thi...

antoche by Honored Guest
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Oculus Rift 3D model in SDK ?

Hello,I'm looking for a 3D Model of the Oculus Rift DK2 that I could include in my game.Where can I find one ?It would be really cool if that would be included into the SDK (.OBJ and .FBX) and "royalty free".It seems that the one made by "MannyLectro...

lugduweb by Explorer
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