06-07-2017 03:16 PM
08-07-2017 01:34 AM
08-09-2017 08:14 AM
I got the 1.17 update yesterday and it looks like it's already fixed! Thanks!!
mfmf said:
Update: looks like we're planning a fix for that in an upcoming integration, but it could still be a month or so out.
08-11-2017 01:11 PM
08-11-2017 01:32 PM
08-11-2017 04:19 PM
08-14-2017 07:26 AM
this.transform.position = p.position;
09-19-2017 02:13 PM
Constellation said:
I got the 1.17 update yesterday and it looks like it's already fixed! Thanks!!
mfmf said:
Update: looks like we're planning a fix for that in an upcoming integration, but it could still be a month or so out.
11-07-2018 05:58 AM
mfmf said:
Update: looks like we're planning a fix for that in an upcoming integration, but it could still be a month or so out.
03-28-2019 06:11 PM
06-23-2019 10:36 AM
WITHIN_Charlie said:
Resurfacing the topic, We're conducting some MR tests and we've successfully paired the touch as a VR object and piped the orientation and position updates into a game object to which we've parented a camera. We're encountering something strange with position retargeting however. When we run the game, our position jumps to -1.8 meters on the y axis. Everything else looks correct - the headset, in the same general position, returns correct positional data. Any thoughts?