I got the 1.17 update yesterday and it looks like it's already fixed! Thanks!!
Update: looks like we're planning a fix for that in an upcoming integration, but it could still be a month or so out.
Resurfacing the topic, We're conducting some MR tests and we've successfully paired the touch as a VR object and piped the orientation and position updates into a game object to which we've parented a camera. We're encountering something strange with position retargeting however. When we run the game, our position jumps to -1.8 meters on the y axis. Everything else looks correct - the headset, in the same general position, returns correct positional data. Any thoughts?