Is it possible to replace the current tracking system of the Oculus with our own tracking system? We are building a full motion flight simulator and need to track the position relatively to the cabin. So we can not use the existing tracking mechanism. We are developing our own tracking because of this. Can we get around the tracking of the oculus and use our onw? We plan to use Unreal Engine. Is source code available that we can change?
I have been able to disable tracking using Unity. I imagine you can do the same in Unreal (by editing the code) but I haven't looked deep enough to tell you how to do it. The source is on GitHub, though, so feel free to take a stab at it.