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SDK 0.6 and black smudging from edges

Rajveer
Level 3
With SDK 0.6 integrated, when I rotate my Rift I get smudging from the black on the edges of the render texture on to the parts the eyes can see. The faster I rotate the more smudging occurs. I think I have something setup incorrectly but am not sure what the cause it, as the sample applications don't suffer from this, and this never happened in previous SDKs.

Here's a video showing the issue:

https://goo.gl/photos/kvmwNHt1wvLnZmoA9
1 REPLY 1

Rajveer
Level 3
This ended up being because I was calling ovrHmd_GetTrackingState() with 0.0 for the absTime parameter. Using the frame timing as shown in the sample with ovrHmd_GetFrameTiming() solved this.