Oculus Touch 3D model in 1:1 scale ?
Where can I get 3D model of Oculus Touch ? (preferably in 1:1 scale; FBX or OBJ)Thanks beforehand
Where can I get 3D model of Oculus Touch ? (preferably in 1:1 scale; FBX or OBJ)Thanks beforehand
I receive this error when I try to upload a build to our app's Alpha channel.Does anyone know what may cause this, since it's the only piece of diagnostics that the site gives ?The build has been developed with Unreal Engine 4.12Thanks for the attent...
Hi! before asking, im sorry for my bad english (im from Spain) and im also new working with Unity for Oculus. The point is, we have an Oculus Rift S, and we are working in our own project created in Unity, we want to use the cameras from the headset ...
Hello VR Experts I need to know if it is possible to cover a Rift S but still gain its head rotation?Can the headset still work if it was covered with let's say a velvet material?I don't need hands and positional tracking for the project!I understood...
Versions: Unity v2019.2.4f1, Oculus Utilities v1.41.0, OVRPlugin v1.41.0, SDK v1.42.0I am in the process of creating an Oculus Rift game where the player can use buttons to toggle between walking around on the ground and looking around in a bird's ey...
I am so happy to hear Oculus has decided to officially start providing tools for developers in large scale enterprise and business solutions.I have asked this question for years now (as have many others judging by a forum search). Certain custom larg...
I am developing a game using Unity 3D and am trying to get my Oculus Rift Player controller to mount a moving platform, but the platform moves without him when mounted, leaving my OVR player behind. It works perfectly with the Unity Player controller...
I've come across an issue today trying to use the built in Unity Input for the Secondary Thumbstick Horizontal axis. Whenever I start up the game from within Unity to test the Thumbstick axis sets itself to 1 and doesnt change. Oddly enough if I open...
Hi Everyone,I'm looking for CAD files of the oculus Rift S battery cover to create an accessory for the oculus rift S. Oculus support told me to ask here or to the admin, but I have no idea how to contact them.Do you know where i could find these dat...
I have a GTX 1660 graphic card with 3 displayports in a PC. One Oculus Rift S has been connected to first displayport and work fine, but I failed to add second Oculus Rift S connected to second displayport. Oculus application showed second Rift S not...
So I've recently submitted my app for review to be released on the store and one of the few requirements that I've failed is that the game doesn't stop rendering in-game hands or stop accepting input when opening the Dash menu. I've written some code...
We have a Rift S standing setup in a museum that requires regular attention from employees with regular error messages like 'play area not found' of 'controllers not found' . Asking Oculus support they refer to the fact that the Rift S requires calib...
Hello,I urgently need to access to touch controllers battery level from Unity, i know it's available somewhere because we can see the battery level in the Oculus Software, but I tried several ways and no method works:1) In Unity, use Oculus Utilities...
Hello,I urgently need to access to touch controllers battery level from Unity, i know it's available somewhere because we can see the battery level in the Oculus Software, but I tried several ways and no method works:1) In Unity, use Oculus Utilities...
Hello,I'm trying to retrieve the controller battery level of my Rift S stations to be displayed in an aggregated dashboard for easy monitoring. I tried using the C++ library and create a wrapper around it to use in my project, but I can't find any re...
Hi,Hitting a big wall with OBS, need help to finish set up:Hardware Elgato HD60S + Hero6 Gopro;RTX2070 Nvidia + i7-9700KWindows 10;Steps taken:1. Created a developer account with an organisation name as "y" and App name as "z";2.Downloaded the Mixed ...
Being both a VR and 3d printing enthusiast, I do a bit of custom accessory hacking, and was wondering if there are plans to release new CAD files for the updated Rift-S/Quest touch controls, and if so, when might we expect them? Fun times, primed and...
I've tried a zillion ways to get the Stereo180Video SampleFramework going on a Rift S. The problem is that the sample video in SBS format always shows the two sides of the video, rather than a single stereo image. I've tried it with other 180 video s...
I'm having a scene with multiple gameobjects that i can grab. I am using the OVR Grabber and Grabbable scripts, but I want to set it up so that when the player releases the object in a certain distance, it snaps back to it's original position and rot...
Hi guys, I writing a C++ program that reads World of Warcraft data and draws it in VR. I'm not using any engines like Unity or Unreal but I'm modifying OculusWorldDemo provided with the SDK to achieve my purpose. (Actually I did it in Unity but I fin...
I'm trying to find the names of the hands/controllers that get instantiated by Oculus at runtime. I'm using the Oculus Quest (Unity) so I can't check myself, but it should be the same on the Rift S. Does Oculus reference these GameObjects anywhere?
Has anyone read anything indicating whether Oculus intends to let us use the Passthrough video/data to create mixed reality applications?
Hi everyone,I am currently developing an application in Unity 2019.1.10f with Oculus Utility 1.38.1 with a Rift S but in the end it should run on the Quest.Now, both touch controllers show up and are tracked in the Unity game view but they don't prov...
HiIn our app we have a strange Jello effect on parts of the screen that has fast movement and is close to the camera. It almost looks like a distorted poly or something like this.This is most pronounced when we hit low frame rates. Is it some kind of...
My team is trying to submit a project for review. For the IARC Certificate, we have a previous ESRB rating certificate for the project, but when we input to find the existing IARC certificate the error above popped up. We are unsure if we need to req...
Hello!Am trying to address min-spec compatibility with a gtx 970. From reading the forums here and elsewhere, most advice seems to be 'find a gtx 970 to test on'. makes sense. however, they are harder to find now, overpriced because they are somewhat...
I am looking for an updated Oculus Controller Art package. The version available for download from the Miscellaneous section has not been updated since 2017-12-22. It is missing the 2D controller art assets for the Rift S Touch controllers.
I have been having issues with getting my game up to the required 90fps. I am running everything on my Rift S. When I run in the editor with the stats displayed on the game screen it shows it's averaging around 85fps. When I build the application and...
After upgrading to 2.0 the trigger on the touch controls is not very sensitive. It requires a long hold where it used to require just a quick pull. Is there a way to adjust it?
I've noticed there is an option to enable pose injection in the Oculus Debug Tool, but there is no documentation on what it does or how it works. Can someone shed some light on this?