PCVR Development
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Forum Posts

designing standing experience, will need chaperone

Hi guys, first time posting in the forums. I am in the pre-production & prototyping stages of a standing experience for the rift and it has an 'easter-egg hunting' aspect to it. These objects will eventually be dynamically spawned around the player. ...

zmanx by Explorer
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Resolved! About the Entitlement check on the binary

Hi.In order to test the function of OVRPlatform, I build and run a sample for Unity.It has confirmed that the Entitlement check is error, on the binary.In the same environment, it has confirmed that the Entitlement check is successful, on the Unity E...

LhLabCNN by Honored Guest
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Oculus Home - Trigger Non-VR Version

When we setup our game in the My Apps section of the Oculus Developer portal, it asked the question of whether our game supports a Non-VR mode. Our game does, but right now we're having trouble finding information regarding how Oculus would like to s...

delivering Oculus Rift

Hello, I would like to know the timing of delivering Oculus Rift to Seattle, the payment methods and the guarantees of compliance with the delivery period.

(SDK 0.8) ovr_CreateSwapTextureSetGL() failure

I am using SDK 0.8 with the latest nvidia drivers (361.43), attempting to integrate the SDK into my own engine. Unfortunately, when running multiple monitors, it seems that ovr_CreateSwapTextureSetGL() always returns -1006 ("ovrError_ServiceError"). ...

dudeman21 by Honored Guest
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"Network Error" when trying to log in from desktop.

I have a DK2. I'm from China. After tons of breaking, I installed the runtime of 1.3.But when I clicked the icon in the desktop, it's always "network error".I could log in with my email and password in Forums. What should I do next?Thank you!

ivan2000i by Honored Guest
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  • 5 replies
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Java bindings for SDK 1.3.0

Java bindings for SDK 1.3.0 are now available. Many thanks to Github user crramirez for the bulk of the work doing this.The source code can be found on Github here. Example code can be found here.Developers using Maven (or a Maven compatible tool lik...

jherico by Adventurer
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Can't properly leave VR mode

I have an app which supports multiple display modes, of which the Oculus HMD is just one. I can start the app in desktop mode and go into Oculus mode, or start in Oculus mode just fine. However, when I leave Oculus mode, I call ovr_Destroy(session)ov...

jherico by Adventurer
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Viewing Red/Cyan Anaglyphs with the Rift

Howdy,I'm trying to experiment with viewing red/cyan anaglyph photos and videos using the Rift. I tried rendering a transparent cyan layer over the right eye and a red over the left, but it didn't seem to do the trick. Has anyone messed with this? Ca...

VRex by Protege
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  • 6 replies
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GetEulerAngles and SDK 1.3

Hi,I'm porting from 0.8 to 1.3, cant find much info about Eular angles and SDK 1.3 My code looks like this HmdFrameTiming = ovr_GetPredictedDisplayTime(HMD, 0); ovrTrackingState ts = ovr_GetTrackingState(HMD, ovr_GetTimeInSeconds(), HmdFrameTiming); ...

Not 'whole room,' but at least jump around room?

Hey all, My CV1 should be here any day and I can't wait, and I look forward to ordering the Oculus Touch controllers as well... The only question that ever bugged me when thinking of this on comparison with the Vive, is... I know that the Vive delive...

Getting rid of health and safety warning

What is the proper way to get rid of the health and safety warning in Unity?In OVRDevice.cs, I tired commenting out this:if (HMD != null && Input.anyKeyDown && HMD.GetHSWDisplayState().Displayed) HMD.DismissHSWDisplay();and adding this to the end of ...

Elecman by Explorer
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  • 261 replies
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UNDER_REVIEW: can't change description/artwork

My game bloxyz has been UNDER_REVIEW for a while now. In the mean while I have an improved description and improved icons/artwork which I'd really want to update, but I can't. Am I missing something?I know that on other app stores this is also the ca...

g33rt by Honored Guest
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  • 2 replies
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Runtime for SDK 1.3.0 ?

While I'm waiting for my CV1, I wanted to test SDK 1.3.0 with my DK2. But where can I find the Runtime for it? I see only OculusSDK but no Runtime download. Have I missed something?

MrKaktus by Explorer
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I want to play video through my exe made by unity3d?

Hi all, I made one exe by unity3d. In that, from exe i want to play video(360) , so video is playing good, but after exiting video my rift display gone, tracking is working fine. But my exe not visible on my rift. Please help me. What is the solution...

raja by Honored Guest
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1.3.0 and mouse focus

It appears to be the case that the new 1.3.0 runtime is doing something "interesting" with mouse focus/exclusivity, namely that it is somehow forcing the mouse cooperative mode to be foreground exclusive for the currently running VR app (global mouse...

sbdykes by Protege
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Causes of Judder

Hi all I'm trying to get everything setup and running smoothly in the oculus home with my DK2. Yesterday it was flawless but today I've been getting Judder like crazy. I've been experiencing judder in dreamdeck, 360Video and oculus home.My system is ...

Anonymous by Not applicable
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  • 10 replies
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1.3.0 Performance report from the below-spec DK2 crowd

https://forums.oculus.com/developer/discussion/comment/307463#Comment_307463Pursuant to my previous threads on the topic (see above), I have good news to report from the land of DK2 below-spec folks.On the development side, I'm pleased to report that...

sbdykes by Protege
  • 377 Views
  • 1 replies
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1.3.0 Performance report from the below-spec DK2 crowd

https://forums.oculus.com/developer/discussion/comment/307463#Comment_307463Pursuant to my previous threads on the topic (see above), I have good news to report from the land of DK2 below-spec folks.On the development side, I'm pleased to report that...

sbdykes by Protege
  • 131 Views
  • 0 replies
  • 0 kudos