PCVR Development
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Forum Posts

Why pulling support for VS2013 on PC SDK 1.43?

All you would have to further support it is leaving the files in place?!! Same for VS2010. I really don't understand your company policy. We produce a plugin and have to link with different VS in our build process.On the other Hand, it is not a big l...

help

the software states that everything is up to date and working but my headset wont show anything there is nothing produced am I able to fix this

My Install wont work.

Does anyone know how to fix the error message that you have to restart the Pc and try again. I have done this multiple times with no success. It only happens when Im trying to install the oculus app. It gets 2/3rds of the way through the install. Com...

File Zip is not valid

I receive this error when I try to upload a build to our app's Alpha channel.Does anyone know what may cause this, since it's the only piece of diagnostics that the site gives ?The build has been developed with Unreal Engine 4.12Thanks for the attent...

padelu by Level 2
  • 278 Views
  • 1 replies
  • 0 kudos

About cameras in Rift S headset and unity

Hi! before asking, im sorry for my bad english (im from Spain) and im also new working with Unity for Oculus. The point is, we have an Oculus Rift S, and we are working in our own project created in Unity, we want to use the cameras from the headset ...

Cheis10 by Level 2
  • 228 Views
  • 3 replies
  • 0 kudos

Blocking a Rift S sensors

Hello VR Experts I need to know if it is possible to cover a Rift S but still gain its head rotation?Can the headset still work if it was covered with let's say a velvet material?I don't need hands and positional tracking for the project!I understood...

Oculus Sensor Bypass

I am so happy to hear Oculus has decided to officially start providing tools for developers in large scale enterprise and business solutions.I have asked this question for years now (as have many others judging by a forum search). Certain custom larg...

OVR Player Controller issues

I am developing a game using Unity 3D and am trying to get my Oculus Rift Player controller to mount a moving platform, but the platform moves without him when mounted, leaving my OVR player behind. It works perfectly with the Unity Player controller...

Unity3d Input, Secondary Thumbstick stuck at 1

I've come across an issue today trying to use the built in Unity Input for the Secondary Thumbstick Horizontal axis. Whenever I start up the game from within Unity to test the Thumbstick axis sets itself to 1 and doesnt change. Oddly enough if I open...

CAD Model

Hi Everyone,I'm looking for CAD files of the oculus Rift S battery cover to create an accessory for the oculus rift S. Oculus support told me to ask here or to the admin, but I have no idea how to contact them.Do you know where i could find these dat...

autocalibration for unattended setups

We have a Rift S standing setup in a museum that requires regular attention from employees with regular error messages like 'play area not found' of 'controllers not found' . Asking Oculus support they refer to the fact that the Rift S requires calib...

Get controller battery level for Oculus Rift S in .NET

Hello,I'm trying to retrieve the controller battery level of my Rift S stations to be displayed in an aggregated dashboard for easy monitoring. I tried using the C++ library and create a wrapper around it to use in my project, but I can't find any re...

mademol by Level 2
  • 343 Views
  • 1 replies
  • 0 kudos

Quest MRC Final set up

Hi,Hitting a big wall with OBS, need help to finish set up:Hardware Elgato HD60S + Hero6 Gopro;RTX2070 Nvidia + i7-9700KWindows 10;Steps taken:1. Created a developer account with an organisation name as "y" and App name as "z";2.Downloaded the Mixed ...

Stereo180Video Sample not working

I've tried a zillion ways to get the Stereo180Video SampleFramework going on a Rift S. The problem is that the sample video in SBS format always shows the two sides of the video, rather than a single stereo image. I've tried it with other 180 video s...

smamber by Level 2
  • 402 Views
  • 2 replies
  • 0 kudos

OVR SDK: How to use a custom shader for Model::Fill?

Hi guys, I writing a C++ program that reads World of Warcraft data and draws it in VR. I'm not using any engines like Unity or Unreal but I'm modifying OculusWorldDemo provided with the SDK to achieve my purpose. (Actually I did it in Unity but I fin...

KNP54 by Level 7
  • 71 Views
  • 0 replies
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Touch controllers showing up but provide no input

Hi everyone,I am currently developing an application in Unity 2019.1.10f with Oculus Utility 1.38.1 with a Rift S but in the end it should run on the Quest.Now, both touch controllers show up and are tracked in the Unity game view but they don't prov...

JPl4ys by Level 2
  • 102 Views
  • 0 replies
  • 0 kudos

Strange Jello Effect with Low Framerate

HiIn our app we have a strange Jello effect on parts of the screen that has fast movement and is close to the camera. It almost looks like a distorted poly or something like this.This is most pronounced when we hit low frame rates. Is it some kind of...