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IAP - detect cancelled purchase in Unity

edearl
Explorer
Hi

What is the correct way to detect the user cancelling a purchase during the checkout flow in Unity, please?

The docs say "Returns a purchase on success, empty purchase on cancel, and an error on error".

With a test user on GearVR, message.IsError is coming back true, with message "An Unknown error occurred". Does this indicate a cancelled purchase?
With the same code on Rift, message.IsError is false, and message.GetPurchase() returns a purchase with null sku, ID 0, and GrantTime and ExpirationTime both set to 1/1/1970. Are any of these sufficient conditions to detect a cancelled purchase, please?
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