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App in development does not launch after Quest 2 Update

ferime
Level 3

I have been developing a Quest 2 app on unreal engine 4.25, and the app was working fine until my device got an update. Now it does not launch at all. Even older versions of it do not run anymore. The only version I could get running was a version from a year ago which is 1.5gb and the current build is 3.7gb. 
The app still runs in another Quest 2 which has not been updated yet.

Was there a limitation to app size on the latest Quest update or is my app not working for some other reason?

Thanks!

11 REPLIES 11

Discalculate
Level 3

Exact same problem, I'm using UE 4.25 and update 0.39 has broken the game. It doesn't launch and then the home menu disappears for a few seconds.

 

Have had multiple reports from users with this issue also. What's interesting is it'll run normally if launched via the developer hub or Sidequest.

 

What engine version is your older build using? Is it also 4.25?

Yes mine is also 4.25, I have not tried launching from developer hub or sidequest, ill try it now thanks!
Could you tell me the size of your APK, because im suspecting the issue might be with APKs larger than 2gbs.

 

Discalculate
Level 3

Mine is 2.8gb but I'm not sure why that would make a difference?

 

I'll try updating to 4.27 today, maybe that'll help.

I'm saying this because I have the 1.6gb APK of the same project and that works fine. I do not know why that would be though, I'm testing that hypothesis now.

Discalculate
Level 3

Is the 1.6gb APK also with UE4.25 or a different engine version?

It is also 4.25

Discalculate
Level 3

Ok that's interesting I'll test 4.27 and let you know if it works

Discalculate
Level 3

I fixed it by setting minimum and target SDK to 25

AntiZeroGames_0-1650798003273.png

 

Discalculate
Level 3

Well it worked for a while, now it's broken again. ☹️