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Decreasing the shimmering on the edges with fixed foveated rendering

QUAKE
Level 3
The low resolution at the edges isn't distracting because of its low detail, but because of the shimmer it creates with movement.

Are there any approaches to decrease the distinctiveness of this?

Does the stereo mismatch between L/R views play a factor?

Can it be decreased with an additional blur shader on device?
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