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Detect headset removed

moumouflon
Honored Guest
Hi all,

I'm a newbie developer and currently work for a museum.
I want to control a 360 degree video without using the controllers.
I am using the "isuserpresent" function to play / pause / stop the video. Everything works fine in the runtime (oculus Link) but when I build it doesn't.

Does anyone have any idea where the problem is ?

I work with Unity 2019.4 + Bolt + Oculus integration 23.1



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