11-01-2020 11:19 AM
02-18-2021 07:17 PM
02-18-2021 08:20 PM
08-14-2021 04:38 PM
Any chance of sharing how you got it to work here in the forum? I'm using the same light settings and my character receives/casts shadows while in the editor but once deployed to the Q2 it no longer receives or casts shadows.
08-15-2021 07:46 AM
dynamic shadows don't work on the Quest
08-27-2021 09:43 AM
They actually do but with a lot of limitations, I found this link helpful.
https://docs.unrealengine.com/4.26/en-US/SharingAndReleasing/Mobile/Lighting/
My specific issue was resoled by making sure I was previewing with Vulkan in the editor and using the console command r.Shadow.RadiusThreshold 0.015. And now my character casts dynamic shadows on the Q2.
08-27-2021 10:16 AM
interesting, because it says near the top of your link info:
The features listed below are supported on mobile platforms:
- Dynamic objects receive lighting correctly but do not cast shadows.
08-27-2021 11:25 AM
Perhaps this information is out of date with recent UE4 or Vulkan updates. My character is casting dynamic shadows onto static objects from a moveable directional light. Moveable point and spot lights are not cast dynamic shadows