setting ovrManager.isInsightPassthroughEnabled = true works great and turns passthrough on, and setting it to false turns it off. but doing it over and over again, my app crashes at some point (sometimes on the first try sometimes on the tenth).
I'm building with unity and I have no problems when trying the feature in playmode over a link cable. However the problem occurs when I build and run on the quest 2.
any idea or pointers?