02-24-2022 02:14 AM
Now that the passthrough API is available I was hoping I could use it to scan a QR code or AR tag,
however, the camera layer is not available to us as developers, which I can understand but this limits so much on the AR front. Why wouldn't there be an option that asks this app can see your environment do you want to continue?
Rather than have it blocked by default.
To get to the point, what would be another way to track an external object? for example, I have a box in my real-world environment and would like to be able to track its position in-game. Are Bluetooth trackers an option?
Any ideas are welcome, the main goal is to translate a real-world object to an in-game position.
Greetings,
Smoothy101
03-22-2022 08:29 PM
Meta please enable this QR code feature. I would like to stay with Meta/Oculus products.
10-18-2022 09:36 PM
Now that Quest Pro is here, it's certainly time to make this happen. Anyone have any news
10-19-2022 05:09 PM
Probably for "Privacy" (even though Facebook is known for doing the opposite) since the program could grab the image and upload it it seems like.
10-31-2023 05:35 PM
Totally agree with you, Quest urgently needs a solution to locate external objects!
11-01-2023 06:31 AM
Want to second this request.
We are working on shared MR experiences, but we need to: 1. support other HMDs, and 2. run the application offline.
While shared anchors are great, they are completely inaccessible for cross-platform compatible applications, and dependent on meta's cloud infrastructure for sharing anchors removing any possibility for offline applications.