02-08-2020 04:01 AM
02-08-2020 09:20 AM
02-16-2020 05:36 AM
06-22-2021 04:56 AM
You should not reduce your timestep, it will consume a lot of performances in your app. The best way is to changes lines 420 to 430 in OVRSkeleton.cs and use this instead :
if (capsuleGO.activeSelf)
{
capsule.CapsuleRigidbody.gameObject.transform.position = bone.position;
capsule.CapsuleRigidbody.gameObject.transform.rotation = bone.rotation;
}
else
{
capsuleGO.SetActive(true);
capsule.CapsuleRigidbody.gameObject.transform.position = bone.position;
capsule.CapsuleRigidbody.gameObject.transform.rotation = bone.rotation;
}
06-25-2021 09:11 AM
Ohh, wow. It works. Thanks!
10-01-2021 06:39 AM
Thanks for the Kudos, can you mark my answer as "Solution" ? I will help me as I helped you 😉